Simple Bitmap Buttons
Posted
by Balint Akos
on January 18th, 2002

This is an easy and flexible way to use bitmaps as buttons in your application, however it has its limitations. It is based on CStatic class and its SetBitmap member function.
I did it this way:
- Step: Define button states (for instance: default, highlighted, pressed) and draw the bitmap for each state.
- Step: Derive a class from CStatic, let's call it CBmpButton.
- Step: Add CStatic controls to your dialog template and associate member variable to them. The type of the variables should be CBmpButton.
- Step: Add a CBitmap member variable to the CBmpButton class for each button state. Like this:
protected:
CBitmap m_default; // normal state CBitmap m_highlighted; // the mouse is moving over it CBitmap m_pressed; // the button is pressed
- Step: Add an initialization function to the class, which will load the bitmaps (from the resource or from file):
BOOL CBmpButton::LoadButtonBitmaps( int idDefault, int idHighlighted, int idPressed) { BOOL retVal = TRUE; retVal &= m_bmpDefault.LoadBitmap(idDefault); if (idUp < 0) m_highlighted.LoadBitmap(idDefault); else retVal &= m_highlighted.LoadBitmap(idHighlighted); if (idDown < 0) m_pressed.LoadBitmap(idDefault); else retVal &= m_pressed.LoadBitmap(idPressed); return retVal; }
- Step: Catch windows messages you want to react to (WM_MOUSEMOVE, WM_LBUTTONDOWN, WM_LBUTTONUP) and change the bitmap for each one:
void CBmpButton::OnLButtonDown( UINT nFlags, CPoint point) { // TODO: Add your message handler code here // and/or call default SetBitmap(HBITMAP(m_bmpDown));
CStatic::OnLButtonDown(nFlags, point); } void CBmpButton::OnLButtonUp(UINT nFlags, CPoint point) { // TODO: Add your message handler code here // and/or call default SetBitmap(HBITMAP(m_bmpUp)); CStatic::OnLButtonUp(nFlags, point); } - Step: I needed another function to reset the button - to restore the default state, after the mouse left the area ( SetBitmap(HBITMAP(m_bmpDefault)) ); This function is called from the parent dialog member function OnMouseMove
And that's all...
Problem: I didn't managed to persuade the bitmaps to clean themselves from the memory--only when the application exits. If you use this method on popup dialogs in a SDI or MDI application it can cause memory overflow.
In my demo project I used the code of David Gallardo Llopis, downloaded from CodeGuru to make a Bitmap Dialog.
Comments
free resources
Posted by brigante on 04/30/2009 10:55amhttp://brigante.sytes.net/c++.aspx
Replygood
Posted by eidolon on 12/14/2005 05:29amgood
Replyone problem
Posted by Legacy on 11/06/2002 12:00amOriginally posted by: Kevin Smith
This is really great, thankyou.
I am having a minor problem.
I have integrated your class into my program. But when I left-click on one of my buttons, I cannot hold the button down... as soon as I left-click the button, it performs the BN_CLICKED for the button.
This should be happening when I release the left-click, what am I doing wrong?
error!!
Posted by Legacy on 06/11/2002 12:00amOriginally posted by: young
flaw with unhighlighting buttons
Posted by Legacy on 06/03/2002 12:00amOriginally posted by: Michael Yee
There is a flaw in the way you are unhightlighting buttons (via trapping WM_MOUSEMOVE messages). For example, if you place the buttons together such that there is little or no gap between them, or if you place a button near the edge of the dialog.
In such cases, the dialog may not receive a WM_MOUSEMOVE message and one or more buttons can remain highlighted.
A solution I found is to use mouse capturing instead of trapping WM_MOUSEMOVE.
*Added June 03, 2002*
I found a small bug with using mouse capturing (which I could not fix). Hence, I found a cleaner solution, which is to use TrackMouseEvent and trapping WM_MOUSELEAVE. This works great so far!
- Michael Yee
Replythank's your code
Posted by Legacy on 05/23/2002 12:00amOriginally posted by: lee
This is very useful for me..
ReplyA Question!
Posted by Legacy on 04/04/2002 12:00amOriginally posted by: Hidy
It's a very good sample!
I want to ask what's the use of function shown below
void CBmpButsDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CDialog::OnLButtonDown(nFlags, point);
PostMessage( WM_NCLBUTTONDOWN, HTCAPTION, MAKELPARAM( point.x, point.y));
}
If I put "//" before "PostMessage(......)", I got the same
result after I run it. why?
What is the function of Message of WM_NCLBUTTONDOWN?
thanks
ReplyVery nice sample
Posted by Legacy on 01/23/2002 12:00amOriginally posted by: Petr Havlicek
Very nice sample, thanks for a good job!
ReplyEasy to understand and implement
Posted by Legacy on 01/22/2002 12:00amOriginally posted by: Franz
Cool
Posted by Legacy on 01/20/2002 12:00amOriginally posted by: Zoltan Nagy
This is a cool Application.
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