Learn how set up an OpenGL rendering context inside an MFC control and make use of the timers MFC has to offer.
Latest OpenGL Articles
Cross-Platform Game Development for C++ Devs
Are you an aspiring game developer who's not sure how to get started? Get a close-up look at an open source, cross-platform gaming engine that can have you on your way to creating a hit game title in no time.
An MFC OpenGL Polygon Tessellation Demo
Discover a MSVC++ V6 MFC SDI project that demonstrates how to access the OpenGL polygon tesselation functions in an MFC C++ application.
OpenGL Output Class
This class makes it easy to print output in OpenGL. Based on the code on http://nehe.gamedev.net, and made for WindowsAPI.
A Tutorial for Learning Texture Binding, Filtering, Lighting, and Fogging Effects in OpenGL
Learn to create a simple balloon game using OpenGL. (The corrupted source code file was reposted.)
Implementing a Texture Manager
Learn how to implement texture mapping, using OpenGL to create a texture manager. (The article was updated and a performance demo project was added.)
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Comparing the stdio and iostream C++ Libraries
It's essential to know the differences in these libraries and use them correctly. This brief tutorial will guide you.

Base64 Encoding from C#
Using the Base64 system isn't as archaic as you might think. Refresh your skills here.

Creating a Memory Dump Process in Visual Basic
Learn how to create a dumping process that can help you when your computer locks up.
Influencing Users: Compliance and Conformity
Learn about two common influence techniques, compliance and conformity, as well as how to design for them.