Sample code for a fast version of Conway's Game of Life with thread and DirectX draw.
Latest Processes & Threads Articles
Creating a C++ Thread Class
Learn how to create a simple platform-independent C++ thread class.
Build a Maintenance Application with the XmlTextWriter/XmlTextReader Classes
Tom Archer presents a step-by-step tutorial for building an application that uses the .NET XML classes to read and write video information to an XML file.
Managed C++: Authenticating Users via Hash Codes
For situations when a company doesn't want the responsibility of maintaining a user password file, Tom Archer presents a mechanism that stores and uses the hash codes of passwords instead of the actual passwords to validate users.
Managed C++: Working with Windows Event Logs
Learn how to enumerate local and remote event logs, instantiate an EventLog object for a specific event log, create a custom event log specific to your application, and delete an event log.
Managed Extensions: Using GDI+ Brushes to Draw Text
Tom Archer illustrates how the combination of Managed Extensions and GDI+ enable you to draw gradient and hatched text with only a few lines of C++ code.
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Comparing the stdio and iostream C++ Libraries
It's essential to know the differences in these libraries and use them correctly. This brief tutorial will guide you.

Reading Stack Overflow Information
The Stack Overflow site has useful tools. Use C# to access them more readily.

The Ins and Outs of Team Foundation Server (TFS)
Tired of having problems staying in sync when working with a team? Let Team Foundation Server come to your rescue.

Load Testing: SLA First
Here are some guidelines to make implementing load testing easier and more likely to be well received by your team.