Learn to intercept calls to DirectX (D3D) by using a proxy DLL ("stub-dll"). The concept is used to show information on top of a DirectX full screen game, without touching the game's source.
Latest DirectX 8 Articles
D3DXQUATERNION-Based Camera for Flight Simulations
Learn about a DirectX Quaternion-based camera class to implement the camera modal in 3D flight simulations.
A CStatic-Derived Class to Load and Render .x Files
Learn about CMeshViewer, a CStatic-derived class that can be used to write .x files in an application.
Generating Debug Bitmaps for DirectX
Debugging a DirectX application is not the easiest thing to do.
D3D8 Framework AppWizard for VC6
Use this App Wizard to quickly create a working windowed D3D8 application.
Direct Input 8 Wrapper
Use this class to setup and handle input from keyboard, mouse, and one joystick.
Latest Developer Videos
More...Latest CodeGuru Developer Columns
Comparing the stdio and iostream C++ Libraries
It's essential to know the differences in these libraries and use them correctly. This brief tutorial will guide you.

Web Developers: Are Your Sites Using HTTPS?
Web sites that need certificates, the secure ones running under HTTPS, are quickly becoming the standard. Get ready to use certificates.

Building a Conversation Bot
Learn about the Microsoft Bot Framework, and how to craft a conversation bot.

The Value of APIs
Application Programming Interfaces (APIs) are where you have to be. It's not a matter of if as much as a matter of which.