Learn how to support touchscreens in your applications on handsets running Qualcomm Brew.
Latest CE Articles
Memory-Mapped Files for Qualcomm Brew
Memory-map files to save valuable RAM or simplify file parsing in embedded Qualcomm Brew applications.
Going Mobile with the Active Template Library
Learn how to rapidly develop applications and add-ins using ATL for Windows CE.
Windows Mobile Development with MFC
Drill deeper into Mobile Development in C++ and go through the development and debugging of a Windows Mobile 6 application with a focus on MFC.
Visual C++ Smart Device Primer
Try a no-embedded-background-needed introduction into developing Windows Mobile applications in C++. With comprehensive support for smart device development in Visual C++ and great device emulation features in the Windows Mobile SDKs, mobile development is well within the reach of all Visual C++ developers.
Porting Mobile Applications Between Windows Mobile and Symbian OS
The application that runs on everything—this would be a dream of every developer! Use Java, one might say. But even Java has different implementations, is limited in features, and so forth, not to mention the differences for mobile devices. This article offers you few simple receipts you can use to effectively port your mobile C++ applications back and forth between several mobile platforms.
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Comparing the stdio and iostream C++ Libraries
It's essential to know the differences in these libraries and use them correctly. This brief tutorial will guide you.

A Tipple with a Tuple
Fear not, Tuple lovers. This much-maligned data type is still in use today.

Creating a Tic Tac Toe Game in Visual Basic
Create a Tic Tac Toe game with Visual Basic. I hope you will agree on how easy it is to do.
The Value of APIs
Application Programming Interfaces (APIs) are where you have to be. It's not a matter of if as much as a matter of which.