Learn to intercept calls to DirectX (D3D) by using a proxy DLL ("stub-dll"). The concept is used to show information on top of a DirectX full screen game, without touching the game's source.
Latest DirectX 8 Articles
D3DXQUATERNION-Based Camera for Flight Simulations
Learn about a DirectX Quaternion-based camera class to implement the camera modal in 3D flight simulations.
A CStatic-Derived Class to Load and Render .x Files
Learn about CMeshViewer, a CStatic-derived class that can be used to write .x files in an application.
Generating Debug Bitmaps for DirectX
Debugging a DirectX application is not the easiest thing to do.
D3D8 Framework AppWizard for VC6
Use this App Wizard to quickly create a working windowed D3D8 application.
Direct Input 8 Wrapper
Use this class to setup and handle input from keyboard, mouse, and one joystick.
Latest Developer Videos
More...Latest CodeGuru Developer Columns

Understanding the C++ Utility Components in the C++ Standard Library
Learn more about a few commonly used components and explore their utility and usages.

Beginning C#: User-defined Type Conversion Operators
Become proficient with using type definitions in C#.

Doing Cryptography in Visual Basic
Learn about the various forms of encryption in Visual Basic and the differences among them.
The Value of APIs
Application Programming Interfaces (APIs) are where you have to be. It's not a matter of if as much as a matter of which.