Study these tips to become more proficient using Unity for game development.
Latest Graphics Articles
Rubix Cube
Updated: This program presents an original way of the famous Rubik's Cube by an assembly of 27 multi-colored cubies isolated in the space. Even during its deformations, it allows a 3D vision of the cube thanks to the basic MFC graphic functions. This simulation can also rapidly calculate a solution to reordering the Cube.
Mandelbrot Using C++ AMP
This article implements a Mandelbrot renderer that is multiple times faster than a CPU-only implementation by using a new Microsoft technology called C++ AMP: Accelerated Massive Parallelism, introduced in the Visual C++ 11 Preview.
Introduction to DirectWrite
DirectWrite is a new API to render text on Windows 7 / Vista. It makes it easy to render paragraphs of text that can contain different formatting, coloring, fonts etc. It supports horizontal and vertical alignments, even vertical centering of a paragraph with multiple lines which was not possible with the old text API, etc. This article will give an introduction to the new DirectWrite API.
Using the Windows Vista/Windows 7 Built-In Buffered Animation API
The Buffered Animation API makes it easy to make animations without flickering. Learn how to use this Buffered Animation API.
Graphics Class Design : Shape
Class Shape can provide you with the ability to represent things appearing in a Window. Learn about this class from an industry legend.
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Using Common Visual Basic Maths Conversion Functions—Imperial to Metric
When you need to convert imperial to metric and vice versa, here are some formulas to keep on hand.
The Value of APIs
Application Programming Interfaces (APIs) are where you have to be. It's not a matter of if as much as a matter of which.