Learn to intercept calls to DirectX (D3D) by using a proxy DLL ("stub-dll"). The concept is used to show information on top of a DirectX full screen game, without touching the game's source.
Latest DirectX 8 Articles
D3DXQUATERNION-Based Camera for Flight Simulations
Learn about a DirectX Quaternion-based camera class to implement the camera modal in 3D flight simulations.
A CStatic-Derived Class to Load and Render .x Files
Learn about CMeshViewer, a CStatic-derived class that can be used to write .x files in an application.
Generating Debug Bitmaps for DirectX
Debugging a DirectX application is not the easiest thing to do.
D3D8 Framework AppWizard for VC6
Use this App Wizard to quickly create a working windowed D3D8 application.
Direct Input 8 Wrapper
Use this class to setup and handle input from keyboard, mouse, and one joystick.
Latest CodeGuru Developer Columns
Understanding the C++ Utility Components in the C++ Standard Library
Learn more about a few commonly used components and explore their utility and usages.

Top Programming Languages to Use for .NET Development
Take a look at some of the most popular languages to use within the .NET paradigm.

Using Common Visual Basic Maths Conversion Functions—Imperial to Metric
When you need to convert imperial to metric and vice versa, here are some formulas to keep on hand.
The Value of APIs
Application Programming Interfaces (APIs) are where you have to be. It's not a matter of if as much as a matter of which.






