Learn how to implement texture mapping, using OpenGL to create a texture manager. (The article was updated and a performance demo project was added.)
Implementing a Texture Manager
Published 07/10/2003
Learn how to implement texture mapping, using OpenGL to create a texture manager. (The article was updated and a performance demo project was added.)
Discover a technique for "texture mapping" images onto 3D surfaces using OpenGL.
Learn to implement exception handling mechanism in C++.
Look at what can be done with mapping in a UWP (Universal Windows Platform) app.
With a UWP app, you can design for specific input modes and devices. Learn to control a camera from one.
Take advantage of pattern matching to check for patterns in your code, improve performance, and simplify your code.