Learn how to fixing flickering issues when drawing graphics by using double buffering.
Latest Win32 Articles
General Solution for a Transparent Control
Discover a very simple, integrated method to make a control, such as static, button, sliderctrl, and progress control transparent in a dialog box.
Browse for Folder with a Quick Pick
Learn about a customized version of the "Browse for folder" dialog that creates quick picks to your selected directories.
Win32 Thread Synchronization, Part I: Overview
Learn about processes, threads, and a couple of thread synchronization techniques.
D3DXQUATERNION-Based Camera for Flight Simulations
Learn about a DirectX Quaternion-based camera class to implement the camera modal in 3D flight simulations.
Creating a Reusable Dialog Class without MFC
Develop a reusable dialog class with flexible message handling without using MFC. (The article, source code, and EXEC file were updated.)
Latest CodeGuru Developer Columns
C++ Exception Handling: How to Handle Exceptions in C++
Learn to implement exception handling mechanism in C++.

Integrating Maps into Your UWP App
Look at what can be done with mapping in a UWP (Universal Windows Platform) app.

Adding Camera Support to Universal Windows Platform Apps
With a UWP app, you can design for specific input modes and devices. Learn to control a camera from one.
Using C# 7 Pattern Matching
Take advantage of pattern matching to check for patterns in your code, improve performance, and simplify your code.