Explore using GIMP to program modern GUI interfaces in C and C++.
Latest Components Articles
Exploring the New MSBuild Features for Visual C++ 2010
MSBuild is the build platform that Microsoft is using across all developer and related tools moving forward. Visual C++ is the last major compiler offering from Microsoft to move onto the MSBuild platform, with the Visual C++ 2010 release using MSBuild as its native project format. Explore the MSBuild basics from a C++ perspective, and see how it can improve your build process.
C++ CLR Compilation
The Visual C++ compiler has a number of switches that control the generation of native and managed instructions within an executable image. Choosing the correct setting is an important consideration for application performance, deployment, and execution, as well as having implications about which development toolkits can be used.
A Quick Look at Visual C++ Orcas
Take a quick look at the upcoming release of the new Visual C++ release slated for release in late 2008—Visual C++ Orcas. The Orcas release builds on the heritage of C++, offering great new features for achieving deep integrating with Windows Vista and better support for interoperating with managed code.
Head-Spinning Continued: COM Interop
Learn how to convert an ordinary unmanaged class to a COM component, and then use that COM component from both unmanaged and managed code.
Latest CodeGuru Developer Columns
C++ Exception Handling: How to Handle Exceptions in C++
Learn to implement exception handling mechanism in C++.

Integrating Maps into Your UWP App
Look at what can be done with mapping in a UWP (Universal Windows Platform) app.

Adding Camera Support to Universal Windows Platform Apps
With a UWP app, you can design for specific input modes and devices. Learn to control a camera from one.
Using C# 7 Pattern Matching
Take advantage of pattern matching to check for patterns in your code, improve performance, and simplify your code.