Study these tips to become more proficient using Unity for game development.
Latest Graphics Articles
Rubix Cube
Updated: This program presents an original way of the famous Rubik's Cube by an assembly of 27 multi-colored cubies isolated in the space. Even during its deformations, it allows a 3D vision of the cube thanks to the basic MFC graphic functions. This simulation can also rapidly calculate a solution to reordering the Cube.
Mandelbrot Using C++ AMP
This article implements a Mandelbrot renderer that is multiple times faster than a CPU-only implementation by using a new Microsoft technology called C++ AMP: Accelerated Massive Parallelism, introduced in the Visual C++ 11 Preview.
Introduction to DirectWrite
DirectWrite is a new API to render text on Windows 7 / Vista. It makes it easy to render paragraphs of text that can contain different formatting, coloring, fonts etc. It supports horizontal and vertical alignments, even vertical centering of a paragraph with multiple lines which was not possible with the old text API, etc. This article will give an introduction to the new DirectWrite API.
Using the Windows Vista/Windows 7 Built-In Buffered Animation API
The Buffered Animation API makes it easy to make animations without flickering. Learn how to use this Buffered Animation API.
Graphics Class Design : Shape
Class Shape can provide you with the ability to represent things appearing in a Window. Learn about this class from an industry legend.
Latest CodeGuru Developer Columns
C++ Exception Handling: How to Handle Exceptions in C++
Learn to implement exception handling mechanism in C++.

Taking Control of Gravity on Unity3D
Play with gravity in Unity.

Adding Camera Support to Universal Windows Platform Apps
With a UWP app, you can design for specific input modes and devices. Learn to control a camera from one.
Using C# 7 Pattern Matching
Take advantage of pattern matching to check for patterns in your code, improve performance, and simplify your code.