Delve into some of the key aspects of the C/C++ compilation process with GCC.
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C++ Programming: Using Initializer Lists And Sequence Constructors in C++0x
Developers rejoice, the C++0x standard has changed the rules of initialization to allow you to initiate almost any object.
Easy C++ - Delegates / Generic Properties / Closures / Thunks
Implement delegates in C++ (which normally most of C++ compilers don't support) in a way that is really easy and that is cross-compiler compatible.
A Case study on MFC
MFC Analysis with CppDepend.
A Fast Version of Conway's Game of Life with Thread and DirectX Draw
Sample code for a fast version of Conway's Game of Life with thread and DirectX draw.
A Multidevice ASIO Output Plugin for WinAMP
Explore a C++ replacement of the official ASIO SDK that supports multiple ASIO devices put to the test in a tiny WinAMP output DLL.
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C++ Exception Handling: How to Handle Exceptions in C++
Learn to implement exception handling mechanism in C++.

Integrating Maps into Your UWP App
Look at what can be done with mapping in a UWP (Universal Windows Platform) app.

Adding Camera Support to Universal Windows Platform Apps
With a UWP app, you can design for specific input modes and devices. Learn to control a camera from one.
Using C# 7 Pattern Matching
Take advantage of pattern matching to check for patterns in your code, improve performance, and simplify your code.