Learn to intercept calls to DirectX (D3D) by using a proxy DLL ("stub-dll"). The concept is used to show information on top of a DirectX full screen game, without touching the game's source.
Latest DirectX 8 Articles
D3DXQUATERNION-Based Camera for Flight Simulations
Learn about a DirectX Quaternion-based camera class to implement the camera modal in 3D flight simulations.
A CStatic-Derived Class to Load and Render .x Files
Learn about CMeshViewer, a CStatic-derived class that can be used to write .x files in an application.
Generating Debug Bitmaps for DirectX
Debugging a DirectX application is not the easiest thing to do.
D3D8 Framework AppWizard for VC6
Use this App Wizard to quickly create a working windowed D3D8 application.
Direct Input 8 Wrapper
Use this class to setup and handle input from keyboard, mouse, and one joystick.
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Coding a Bing Bot
Bots are rapidly replacing the older technologies. Read through and become proficient with Bing Bots.

Introduction to Visual Basic List Controls
Learn how to insert, add, and remove items from Listboxes, ComboBoxes, CheckedListBoxes, ListViews, and TreeViews.

Creating the Best Virtual Reality User Experience (VR UX): Seven Tips & Tricks
When building Virtual Reality user experience (VR UX), here are seven tips you should consider.