Learn to intercept calls to DirectX (D3D) by using a proxy DLL ("stub-dll"). The concept is used to show information on top of a DirectX full screen game, without touching the game's source.
Latest DirectX 8 Articles
D3DXQUATERNION-Based Camera for Flight Simulations
Learn about a DirectX Quaternion-based camera class to implement the camera modal in 3D flight simulations.
A CStatic-Derived Class to Load and Render .x Files
Learn about CMeshViewer, a CStatic-derived class that can be used to write .x files in an application.
Generating Debug Bitmaps for DirectX
Debugging a DirectX application is not the easiest thing to do.
D3D8 Framework AppWizard for VC6
Use this App Wizard to quickly create a working windowed D3D8 application.
Direct Input 8 Wrapper
Use this class to setup and handle input from keyboard, mouse, and one joystick.
Latest CodeGuru Developer Columns
C++ Exception Handling: How to Handle Exceptions in C++
Learn to implement exception handling mechanism in C++.

Migrating to ASP.NET Core 2.0
Here's a checklist to prepare for upgrading from ASP.NET Core 1.1 to 2.0.

Creating a Tile Slide Puzzle Game in VB.NET
Create a Tile Slide game with Visual Basic.NET.
Programming Devices and Activities from the Microsoft Graph APIs
With Microsoft's new Project Rome, the user experience across all platforms (Windows, iOS, or Android) will be seamless among different hardware.