Study these tips to become more proficient using Unity for game development.
Latest Graphics Articles
Rubix Cube
Updated: This program presents an original way of the famous Rubik's Cube by an assembly of 27 multi-colored cubies isolated in the space. Even during its deformations, it allows a 3D vision of the cube thanks to the basic MFC graphic functions. This simulation can also rapidly calculate a solution to reordering the Cube.
Mandelbrot Using C++ AMP
This article implements a Mandelbrot renderer that is multiple times faster than a CPU-only implementation by using a new Microsoft technology called C++ AMP: Accelerated Massive Parallelism, introduced in the Visual C++ 11 Preview.
Introduction to DirectWrite
DirectWrite is a new API to render text on Windows 7 / Vista. It makes it easy to render paragraphs of text that can contain different formatting, coloring, fonts etc. It supports horizontal and vertical alignments, even vertical centering of a paragraph with multiple lines which was not possible with the old text API, etc. This article will give an introduction to the new DirectWrite API.
Using the Windows Vista/Windows 7 Built-In Buffered Animation API
The Buffered Animation API makes it easy to make animations without flickering. Learn how to use this Buffered Animation API.
Graphics Class Design : Shape
Class Shape can provide you with the ability to represent things appearing in a Window. Learn about this class from an industry legend.
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Programming Devices and Activities from the Microsoft Graph APIs
With Microsoft's new Project Rome, the user experience across all platforms (Windows, iOS, or Android) will be seamless among different hardware.