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Niantic acquires AR dev Escher Reality

Pokemon Go studio adds start-up working on mapping and computer vision tech

By Brendan Sinclair

$10m Future Fund seeks innovations in blockchain, esports, AR and more

V2Games' Sam Chandola discusses what his company is looking for when investing in start-ups

By James Batchelor

Games industry generated $108.4bn in revenues in 2017

$82bn generated by free-to-play games, esports on track to be a $1bn business in 2018

By James Batchelor

Sony patents suggest VR-driven redesign for PlayStation Move

Updated motion controllers will include analog sticks and finger tracking technology

By James Batchelor

Tencent takes minority stake in Skydance Media

Reports suggest the stake in Skydance Interactive parent is worth $100 million

By Matthew Handrahan

Epic Games acquires Cloudgine

Unreal Engine maker picks up cloud compute specialists who worked on Crackdown 3, Oculus Toy Box

By Brendan Sinclair

Oculus Start program aims to lighten the load for VR devs

Facebook-owned VR company is offering "access, support and savings" to thousands of developers

By Matthew Handrahan

Operation Apex: Teaching conservation through virtual reality

UK developer Curiscope tells us how it uses VR to convey the wonders of the ocean - and how we're ruining them

By James Batchelor

Facebook partners with Xiaomi to bring Oculus technology to China

The Mi VR Standalone mobile headset will be exclusive to Chinese market

By Haydn Taylor

HTC unveils Vive Pro

Redesigned headset features higher resolution displays; wireless adaptor compatible with all Vive headsets ships Q3 worldwide

By Brendan Sinclair

Sony expects 130 PlayStation VR games this year

80% increase driven by 2 million install base, company says

By Christopher Dring

VR/AR startups drew record investment in 2017 - Report

Digi-Capital says $3 billion haul led by Magic Leap, Improbable, Unity, Niantic; VR investment cooling as mobile AR ramps up

By Brendan Sinclair

Combatting asocial VR with asymmetrical multiplayer

Developer MunkyFun shares how the new League of War bridges the gap between virtual reality and couch players

By James Batchelor

Sumo Digital takes over CCP Newcastle studio

Eve Valkyrie team rescued by growing UK developer

By James Batchelor

GamesIndustry.biz presents... The Year In Numbers 2017

We present everything you need to know about the global market value, the biggest platforms, the hottest games and more

By James Batchelor

Magic Leap One: Creator Edition shipping in 2018

Augmented reality company unveils long-awaited first product, a self-contained wearable platform

By Brendan Sinclair

Facebook releases Spaces for HTC Vive

Oculus parent officially supports rival VR hardware with social chat app

By Brendan Sinclair

"2018 is going to be the year where gamers take the power back"

At the Slush conference, Paradox CEO Fredrik Wester predicted that next year will be great for gamers, and another disappointing one for VR

By Matthew Handrahan

Glo secures $3m in funding, IMAX VR partnership

IMAX is licensing the GloStation VR tech for VR arcades

Squanchtendo rebrands to avoid Nintendo clash

Justin Roilland's VR studio now called Squanch Games, teases first title announcement at this week's Game Awards

By James Batchelor

Sony experimenting with PSVR free trial program

The program has already reached max capacity, but it's an interesting tactic to spark more VR adoption

BBC launches VR Hub studio

Broadcaster will focus on high-quality, high-impact experiences in effort to push tech to the mainstream

By Brendan Sinclair

Ubisoft looking for mobile AR, blockchain start-ups

Publisher puts out the call for entrepreneurs with ideas for new tech to work six-month stints at Station F incubator in Paris

By Brendan Sinclair

VR to star in China's $1.5bn future tech theme park

Virtual rollercoasters, shooting games and alien tours will feature

By Christopher Dring

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