The Outer Worlds and Detroit: Become Human among 16 Epic Games Store PC exclusives – plus Ubisoft partnership will continue
Broad range of exclusive titles announced for Epic Games Store at GDC 2019

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Plus Subnautica had 4.5m free downloads in just two weeks
Broad range of exclusive titles announced for Epic Games Store at GDC 2019
The long-running takeover battle is finally over
Cambridge-based developer announces second self-published franchised title
"We strongly believe that this partnership will exceed all expectations"
A year into its existence, the team at Take-Two's Private Division talk about redefining the publisher role, breaking new IP, subscriptions and streaming, plus the Obsidian acquisition and the rise of triple-I
"Probably the first distribution platform in over a decade capable of changing the competitive landscape for digital games."
New store set to leverage Fortnite player base in order to shake-up PC games market: 'Stores charging 30 per cent are marking up their costs by 300 to 400 per cent'
Green Man Gaming’s David Clark tells Seth Barton how the retailer is ready to step up its publishing game and embrace console platforms
For good reason, Christmas continues to dominate the gaming year. But it’s not the only opportunity around. MCV talks to the experts at Sold Out about how they manage the lifecycle of a game throughout the year across both physical and digital channels
Hitman 2 is out next week, with publishing duties now firmly in the hands of Warner Bros. Seth Barton talks to Olivier Wolff, SVP of international games, about publishing the storied franchise
We talk to Bandai Namco's Hervé Hoerdt and Lee Kirton about the firm’s strategy and how it relies on its perennial franchises to try new things in uncharted territories
Sales shift to digital makes perfect sense for this year’s more service-style outing
Shadow of the Tomb Raider fails to unearth gold at UK retail
Biggest game of the year to date falls only just shy of equalling Uncharted 4’s week one total
Companies resort to buying 'shell licenses' in order to release games
Good Shepherd is on the cusp of greatness. We talk to chief creative officer Mike Wilson to work out how the publishing label is hoping to make an impact with kindness
New publishing initiative from Runescape developer launches at Gamescom next week
New range of titles across both physical and digital formats
Petroglyph and Soedesco are releasing the first ever triptych of inter-playable console titles on PS4 and Xbox One
Publisher exceeds Q1 targets with bookings of €381.5m
As they settle into their shiny new building, we talk to David Braben and his team about the scientific authenticity that lies at the heart of each and every Frontier game
Lack of detail and methodology undermine potentially concerning results
EA Motive studio head works with studios on new pitches for the universe
Boosting Steam wishlists, boosting Day One sales, more positive reviews, cementing people’s interest: the benefits of using Discord are numerous, Mike Rose explained during his talk at Develop:Brighton
Steam reveals the biggest sellers and most-played titles of the year to date
We talk to Stuart Dinsey, Simon Byron and Rosemary Buahin about Curve Digital’s transformation, its partnerships with Sumo Digital on Human Fall Flat and with Microsoft on Game Pass, and how its prepping for its future as a grown-up publisher
New boss returns to industry full-time after nine-year hiatus
Milestone will dominate the bike gaming genre with this triple-pronged assault



