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  • $\begingroup$ Economy of scale: Adding to this: an experienced artificer can probably craft way more efficient. Especially with the very valuable components maybe it just needs a sprinkle at the exact right second instead of the whole thing. An adventurer won't know this and use the whole thing. The potion in the end does the same thing, but the Artificer makes 20 out of the same rare resource $\endgroup$ Commented Jul 12, 2021 at 19:57
  • $\begingroup$ "Multiple uses:" I don't understand how this makes it more profitable for an adventurer to sell ingredients than to craft and then sell an artifact. Can you explain, please? $\endgroup$ Commented Jul 13, 2021 at 3:16
  • $\begingroup$ @user161005 Market economics. The more people who are available/want to buy your product (demand), the higher the prices, because lots of people want your single product (supply). once your product is on it's final form, the number of people who want it is limited to those wanting the final form. As a raw material, everyone who can make something from your product is a potential customer. But this doesn't work if there is only one possible use for your product. $\endgroup$ Commented Jul 13, 2021 at 3:25
  • $\begingroup$ @DWKraus But then if an artefact is produced, then its price will incorporate opportunity cost. Like if you can make 10 knives or 1 sword and market for knives is really hot right now, what do you do? You either do not produce a sword and produce 10 knives instead or you do produce a sword, but at such price, that successfully selling it will bring you at the least the same profit as selling 10 knives would. $\endgroup$ Commented Jul 13, 2021 at 3:34
  • $\begingroup$ @user161005 Not following you. To extend the example: If you make the sword (artifact) but when you go to sell the sword, no one is buying swords because knives are all the rage, then you get a poor price for the sword, and can't make knives instead. The steel (raw material) would bring a good price for knife making, and you wouldn't be out the cost of making a sword that isn't selling. Or you could make knives at that point. Either way, the raw material (steel) is a safe bet that can apply to all uses. Assuming similar manufacturing prices, which are likely more expensive for an adventurer. $\endgroup$ Commented Jul 13, 2021 at 3:41