Timeline for answer to Why is this less profitable for an adventurer to craft and then sell an artefact, rather than to sell ingredients needed to craft the artefact? by Joe W
Current License: CC BY-SA 4.0
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| Jul 13, 2021 at 11:41 | comment | added | Joe W | @user253751Building the costs of failures into the price only works if you are crafting on a larger scale. It doesn't matter if you profit in the long run if the failures from a few combines means you don't make or lose money on your current adventure. | |
| Jul 13, 2021 at 10:40 | comment | added | Stack Exchange Broke The Law | Theoretically the risk of failure should be included in the price. Unless the adventurer has a higher-than-average risk of failure. | |
| Jul 12, 2021 at 16:27 | history | answered | Joe W | CC BY-SA 4.0 |