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Jul 14, 2021 at 4:35 comment added A C @user253751 Alexandre Aubrey's (very good) answer is focused pretty tightly on dynamic economies often found in MMOs. The "economics of experience" here is general enough to be applicable to many styles of RPG, even an old-school single-player (J)RPG where prices are simply set by the developers.
Jul 13, 2021 at 10:35 comment added Stack Exchange Broke The Law This is what happens in Runescape, as pointed out by Alexandre Aubrey's answer.
Jul 12, 2021 at 18:12 comment added user3153372 I believe this was an effect I observed when I played in World of Warcraft. The auction price of raw ingredients was always higher than the crafted goods produced from those ingredients, because the crafters were producing a surplus of goods, purely to improve their own crafting skills.
Jul 12, 2021 at 17:09 history answered cmm CC BY-SA 4.0