Also, because you are floating, how strong you are does not entirely matter unless you get into a grapple. As you maneuver a long weapon, every action has an opposite and equal reaction meaning that it's not just your spear turning, but so are you. Most of theThe power from any melee attack comescan be summed up as coming from ones abilitythree basic sources:
- The speed to which you can accelerate your weapon.
- Your weapon's inertia. Note, it is inertia and not mass which matters since a distal heavy weapon generally has more inertia for its mass because of its mass distribution.
- Your ability push your attack through your opponent once contact is made.
In water, you can not accelerate to the same speeds as you can on land. While some answers cite spear fishing to justify a spear, this activity is done from out of the water, and used to hit fish that are only a few cm below the surface. If a fisher man were to try to throw a spear under water the resistance against his arms would make getting enough speed to pierce even a fish more or less impossible. This is why divers in the water often use harpoon guns or boom sticks in lue of actual spears to protect against sharks. If a traditional spear were an effective weapon under water, they would not choose these single use spears over a reusable one.
Aa for inertia, a distal heavy weapon will better punch through the drag of the water, but distal heavy weapons also takes significantly more energy to get moving in the first place; so, they generally become impractical at lengths greater than about 1/2 that of a comparable proximal heavy weapon. In this setting, you can not so much make a distal heavy weapon longer than a proximal heavy one, but you don't need to shorten it by nearly as much to make it useable.
Lastly, in water you can not plant your feet andto drive your attack, but withoutattacks through your opponent using your body weight. With no ground to plant into, once you make contact and all this, most of your additional force will be lost pushing the two fighters apart instead of punching through.
Because of how these 3 factors work together in water resistance, even lightthe lightest of armor would bebecome adequate to stop any spear or sword attack regardless of how strong your attacker is because the contactand most wounds made to exposed flesh would mostly just push the 2 combatants apartbe superficial at best.
These However, these effects on common land weapons are the exact disadvantages your hydromancer is looking to exploit. So what he needs is weapon that overcomes or minimizes these disadvantages.
Shorter weapons are goodbetter
Another tactic to consider is the use of a short sword that specializes in draw cuts like a scimitar. While most sword strikes are ideallya hewing cut is meant to be done at a distance and relies on the speed and inertia of the sword to cut through, a draw cut can be done in very close proximity to an opponent and can do exceptional amountsat slower speeds since it relies on the action of damage comparedslicing across a target to other methods"saw" through them. So even a slightly longer blade that would be hard to point into an opponent can still be effective in a grapple if used this way.
Lastly, a distal heavy blade produces more momentum;momentum than it produces water resistance; so, when you do swing, something like a hand-axe will better overcome the water resistance.
