Edit to explore effects a bit more:
Tanks become effectively immune to any regular weapons, but are not cost effective compared to infantry, infantry on the other hand is completely immune to regular weapons wielded by other infantry, this heavily changes infantry tactics:
- use flamethrowers to cook them alive
- hand to hand combat to subdue enemy and either physically kick out of borders, or drown/bury alive (could take a while if internal oxygen tanks become regular part of armour)
- Weaponise whatever production process is used to shape this material
- much higher reliance on flash-bangs and other means to incapacitate enemy while you are getting close to pry him out of his armour
Anti-tank tactics:
- Flame-throwers (again)
- charges (mines, bombs, precision shells and missiles) designed to flip tank around, taking it out of action without destroying it
- Weapons intended to take out cameras, and obscure vision ports, rendering tank inoperable (smoke bombs? guided double warhead tar-and-feathers missiles?) and let infantry take it all the way down with flamthrowers.
In practice that removes tanks from battlefield, because increase in protection over infantry is not worth costs and loss in versatility and mobility, unless tanks can carry weapons that CAN damage this material while same weapons are impractical for infantry. For example, tanks could use laser/plasma weapons which are too big even for powered armours (something about fusion chamber sizes and energy requirement necessitating use of reactors?) but can penetrate this astounding material.
The way I see it, end result is a mess where infantry fights each other in melee and literally dismantles tanks if let close, while tanks rule supreme in open terrain.
Hmm, it's not actually THAT different.