“I had the absolute pleasure of mentoring Melody during her internship this summer at Microsoft. Melody truly rose to the occasion in one of the most difficult and complex product spaces in the software industry and contributed significantly to the future vision of the division in her short time at Microsoft. Melody did an incredible job absorbing and gaining understanding of not only the software development industry, but in absorbing huge amounts of background research, market research, analyst data and years of previous design work to become a proficient and immersed designer within a few weeks of starting. The project Melody was working with me on required her to interact daily with peers who have been leading in their areas for 10-15 years and are all senior, principle and partner level engineers. Her tenacious work ethic and desire to contribute enabled Melody to not only sit at the table with such senior staff, but to actually lead them in design exercises and contribute a variety of design and research data to the group. As her internship continued, I was able to let Melody become more and more autonomous in her work, with the last 4 weeks of her internship being almost completely self-driven, something rarely achieved by any Microsoft Intern. The feedback from my peers during and after her internship concluded were unanimously positive. In the Developer Division Ux group at Microsoft, the most junior design hires are normally required to have 3-5 years of professional industry experience. I would direct hire Melody as a Ux designer at Microsoft in heartbeat. She has the combination of visual design, design thinking, research and entrepreneurial skills that I rarely see in the user experience design world.”
About
Experience & Education
Licenses & Certifications
Volunteer Experience
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Conference Brand Designer & Organizer
Women In Product
- 1 year 5 months
Started by several women product leaders from Facebook, Google, Paypal and more in 2016, Women In Product is focused on connecting a 17,000 strong community of women builders.
Projects
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We Have We Need
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Guided user-centered development of product.
We Have We Need is a lightweight inventory management tool for agile teams on the post-disaster relief and global development front. WHWN facilitates rapid, collaborative management to get teams to think less about supplies and more about the people they're serving.
whwn.org
Honors & Awards
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2014 IxDA Student Design Challenge Finalist
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Languages
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Korean
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Organizations
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User Experience San Diego
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- Present
Recommendations received
3 people have recommended Melody
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