Leaves the naysayers in the dust with a beautiful presentation, stylishly delivered story, and compelling characters. Yet another successful rebirth for the franchise, and one that bodes well for the future.
At the end of the day, it’s a game about killing. But here, death and beauty are linked – and the act of killing is given a gravity that must be clearly understood. It’s not killing for the sake of killing, and while past games have tried the same tact in their depictions of death, the approach of Assassin’s Creed Shadows feels far more mature and interesting.
Assassin’s Creed Shadows is definitely an evolutionary rather than a revolutionary installment in the series. Every mechanic from the previous games has been polished, refined to make more sense, but there’s really nothing new that would radically change anything for the better.
I don’t think the extra year that Ubisoft used to make the game was worth it since Shadows isn’t much different than Valhalla, Origins, or Mirage. Yes, it’s much more polished and looks a lot better visually, but it doesn’t bring back the gameplay and mystery of the first games in the series. Overall, I had a great time with Assassin’s Creed Shadows, but that’s because I’m a fan of the series. I have doubts that a newcomer to the series will find it equally interesting, especially since the overarching story is just serviceable.
Assassin's Creed Shadows is massive and spectacular, but also very familiar. Despite its flaws, it's close to being the Japanese-set installment fans have been asking for for years.
Assassin's Creed Shadows is another strong entry in the AC universe, excelling by building on the series' strengths. Japan is stunning, and both Naoe and Yasuke shine as some of the franchise's best protagonists to date. However, even for seasoned fans, its repetitive and unimaginative mission structure may be tough to overcome.
As always, Ubisoft has crafted a highly detailed and undeniably beautiful world. Roaming the historical Japanese cities and countryside is undoubtedly one of the game's highlights. However, once again, Ubisoft fails to take a single step forward in its action, platforming, and-most crucially- stealth mechanics, making each new iteration of its beloved franchise feel increasingly stale and tiresome.
I played the game for 100+ hours and it's not a bad game but it's also not great.
Things that bother me the most is that both characters don't (really) have an option to NOT kill enemies. Naoe has on option to grab and choke but that doesn't work on stronger enemies, you have an ally that can shoot poison but also that isn't really what you want. Meaning most of the time you can only kill, basically kill an entire castle population. AC was never about mass murder, it's in the creed motto 'Stray your blade from the flesh of the innocent.'
Second you get 2 mastery point if you kill an enemy but you get 0 zero is you spare them. This boils down to, again, killing everyone because I care more about the upgrade points than the wellbeing of an NPC.
Third, it's extremely easy. I played on hard combat and hard stealth. Playing with Yasuke is no fun at all. You are like Kratos, a God, but you have no resistance at all. You walk in with 10 health and after you finished a castle you still have 10 health and a full bar. You can literally walk into the front door of a castle, kill everyone, take everything you need and walk away. Even the 'hard' enemies they send if you are wanted are a complete joke, It's insane.
Rise of the Ronin was a better AC than AC itself, kinda crazy.
A fantastic looking game with great stealth gameplay and traversal animations. Unfortunately let down by a bland and whiny main character (Naoe) and a haphazard and unengaging storyline.
A better solution would have been to have stuck to one character and a linear main storyline with the rest as extras. The mission board soon becomes overwhelming and caused me to lose track of the mounting number of characters in the story. Add complex Japanese names and titles and by 25 hours I had no idea what was going on, who these people were and really, I didn't care anymore. So it became another unfinished assassin's creed, which is a shame because the gameplay was fun.
The best I've played was AC Mirage for a straightforward and engaging story.
I'm trying so hard to like this game, but it's not living up to AC standards and vibe and feels like a different ninja game. TOTALLY. The game is repetitive and exhausting with no challenge at all. Mind you, the cinematography is amazing, not doubt, but that also includes lots of glitches and freeze-overs. For some reason, the horse can only turn right, or we can't get past the bamboos trees. Naoe can't climb walls, which is so annoying, and you don't have an eagle to scout the **** can switch to Yazuke the male character, but there's really no need for him and it's aggravating to have to switch to finish a task. Would I recommend this game? No, just because I feel like I'm playing a different ninja game.
Thats the worst AC I've ever played. Its boring, repetitive and downright unplayable sometimes because its unfinished buggy and just doesnt work as it should.
I love all ACs but this one is just bad. The world feels empty, dead. Boring. You always do the same stuff over and over again (go to this castle and kill this person, go to another castle do the same. In like 1000 castles)
Only positive things are the Graphics and sounds. Naoe is alright too, yasuke is incredibly trash.
The game overall is not fun to play even tho the combat system is alright (just doesnt work as it should very often as i said)
SummaryLive the intertwined stories of Naoe, an adept shinobi Assassin from Iga Province, and Yasuke, the powerful African samurai of historical legend. Against the backdrop of the turbulent late Sengoku period, this remarkable duo will discover their common destiny as they usher in a new era for Japan. Discover the captivating open world of fe...