Even now, I want to go start another run of Blue Prince. I have ideas floating around in my head and if I just draft the right room I’ll be on my way to unlocking more of the mysteries of this mansion. I’ve had more than a few late nights since starting this title, telling myself that I was on my last run but then instantly starting another once it ended. That’s what a great roguelike does to players and Blue Prince is certainly that, as well as a great puzzle game. Blue Prince constantly forced me to learn new things and work towards a wide variety of goals in a way which forced me to change my entire way of thinking about similar titles, even changing how I think about progression. It’s a masterpiece that players should run to play.
The game is a 10. Reaching room 46 has the same appeal as trying to figure out how to solve a boss in Elden Ring. It scratches that itch that makes you want to come back for more despite the highs and lows and truly makes you think about your time playing it. the vibes are phenomenal. Immediately hooked and addicting throughout my 15 hour play through to reach credits. And apparently there is more to come in the post game.
Blue Prince is an exceptional puzzle game, and one that we didn’t necessarily ask for in its roguelike form. While the game provides you with a clear objective at the start, it quickly becomes apparent that there is a lot more than one final objective to keep you coming back to Blue Prince, even after finding the 46th room. Once in a while, a game comes along and changes the gaming landscape for the foreseeable future. With the arrival of Blue Prince, I expect to see more games coming in a similar mold over the next few years. While some will hit and some will miss, I doubt many will have the same lasting impact as Blue Prince.
Blue Prince surprises and captivates even those who dislike roguelites and puzzle games, proving that curiosity and great design can sometimes shatter any gaming prejudice.
A Spiritual Successor to Myst That Goes Even Deeper
As a kid who discovered Myst back in ‘93/‘94, I completely fell in love with that game—I read all the lore, wrote fan fiction, and played it over and over. Blue Prince brings back that same sense of wonder and mystery, but takes it even further. The constantly shifting layout of Mount Holly, the layers of hidden meaning, the haunting atmosphere—it’s pure magic.This game doesn’t just reward curiosity; it demands it. Every room feels like a piece of a puzzle you haven’t even realized you’re solving yet. If you grew up on games like Myst, Riven, or more recently Tunic and Outer Wilds, Blue Prince will absolutely wreck you in the best way possible.
An unforgettable, mind-bending experience.
Sorry but I really cant see the magic that everyone else see in this game. The graphics and art stile is average, towards meh, it has its own vibe for sure but its very far from very good. The amount of time wasted on runs that can be finished is just too much for me, I feel that my time is not respected by the developer that just adds randomness in an experience that could be way faster. Story is just based on a single mistery that should push you on, but the "secrets" you find around that "unveils the worldbuilding" is stuff that has already bees seen coutless times. Puzzles are just too easy or too boring. This gameis just a trend to me, and the example on why today's games are not up to what they were.
Good little indie game with a nice concept. If you like puzzles, you can spend some good hours here. After a while it gets very repetitive while you wait for a lucky round with good draws. And your progress will be slower and slower. Like I said good little game for what it is, but with its 93 score totally overhyped. Doesn’t deserve to be ranked that high
Basically RNG: the game. The Blue Prince is all about finding rooms and exploration, however it is 100% luck-based. I got close to the end room a few times and the game just would not give me a room that actually connected to it. This was not a fun challenge, it was incredibly discouraging and after a while the game became repetitive and tedious, because there really aren't that many mechanics to keep things interesting. Puzzles are simple, once you understand them, the item economy is boring, because there aren't enough modifiers for me to care. There is a story, but it seems to be completely separate from the rest of the experience, and the mystery is not relevant to the puzzles, as far as I can tell. It's just a lot of window-dressing. I don't know why critics are raving about this, the game feels paper thin.
"It's like Outer Wilds!" yeah it's like Outer Wilds if every 5 minutes an alien showed up to flip a coin and if it's Heads your ship blows up and you start over.
Summary Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?