They say war is hell; Spec Ops: The Line, however, is not. Oh, it is no doubt for Martin Walker, John Konrad, and the poor people of Dubai, but for the player, Spec Ops: The Line just puts the fun back into the word fundamental with a solidly written and acted story, well-constructed gameplay, and perfectly adequate multiplayer.
The best military/war game ever made,in my honest opinion. The game gives you no glorification bull, just a straight, no nonsense, view of what war is.
The game has always been very underrated. Unfortunately, most gamers will never have the opportunity to experience it. It's very difficult to find anywhere now.
With the only real drawback of the length, Spec Ops: The Line manages to establish itself as a well made videogame, offering a couple of enjoyable hours.
The power-fantasy catharsis behind other shooters buckles under the weight of Spec Ops: The Line's story of mistakes made and the consequences of intentions. And against very steep odds, Spec Ops: The Line succeeds in what it's trying to do.
There is certainly room for a thoughtful shooter or fifty among the brain-dead gorillas that currently populate the genre, and what is on offer here in that regard is encouraging, even if it's not executed to the highest standards. The Line's dramatic punches would have landed with a lot more force had the in-game macho quotient been dialled back a few notches and had all involved not made the choice to speak through clenched teeth, but it does represent a welcome step in the right direction.
The Line lacks a strong direction. There's a very powerful hint of an outstanding game sitting beneath what is ultimately a flawed experience. I can imagine it being easier to play on PC - not something you'd typically say about a third person shooter - and yet I can't see that making up for all of its faults.
Con sus errores, es la mejor experiencia bélica que he tenido en la pantalla. Si,es dudosa la forma en la que da su mensaje, pero vale la pena, bienvenidos a Dubái.
After playing this game, I can't believe the scores it has being given, based seemingly solely on the fact that it has a story that is a twist on the norm for a shooter. I found it to be endlessly repetitive...walk to the next area, get behind cover, kill the enemies...repeat. The only break from this monotony is when the controls don't work and you get **** this happens frequently and is extremely frustrating. On the plus side, the level design is interesting and I liked the sand effects. The story was unique in that it made you sort of feel bad for enjoying playing the game and killing everything in sight, which, let's face it, is the point of this game genre.
Besides the boring game-play, I was also disappointed by how short the game was. I don't know exactly how long it was, since I got killed a lot due to the crappy controls, but I would guess it was about 3 hours. Maybe this was a blessing in disguise though. I was glad when I completed the game and had little desire to replay it. I'm only glad I decided to rent it and not plunk down the full retail price to buy it!!
I will ask you something... Is it worth pay 60 dollar for a game that the only thing is good is the story and nothing more? This game is too short (about 5 or 6 hours long), too linear, extremely generic (if you played gears of war 1,2 or 3 , army of two, kane and lunch you already played this game) and have a multiplayer that dont bring nothing new to the table. Overall a deception.
SummarySpec Ops: The Line is a provocative third-person modern military shooter that challenges players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Spec Ops: The Line unfolds within the destroyed opulence of Dubai. Once the playground for the world's wealthiest ...