The Evil Within is a true return to form. Not just for Shinji Mikami, but for the whole survival horror genre this is a great title. Anyone that grew up with games like Resident Evil or Silent Hill will be enjoying this game to the fullest.
È evidente che dietro a un gioco come questo ci sia la mente di colui che ha scritto Resident Evil 4, gioco ansiolitico, brutale e a tratti inquietante, un misto perfetto condito da una storia molto interessante da scoprire
The Evil Within isn't without some glaring shortcomings, but overall, this is survival horror at its most brutally rewarding. A triumphant return for Shinji Mikami.
Unfair difficulty spikes swap out the title’s pervading sense of fear for outright frustration at times, while technical issues undo the developer’s outstanding art direction. Thankfully, legendary director Shinji Mikami doesn’t disappoint in the gameplay department, forcing you to get creative with your plentiful combat options due to an unending absence of resources.
"Resident Evil" creator Shinji Mikami returned to the horror genre with this cult game. While very entertaining, "The Evil Within" never reaches the heights of "Resident Evil 4" (also directed by Mikami). Visually, it looks great, but the framerate drops on occasion. The gameplay is very much in the tradition of RE 4. But it also brings to mind "The Last of Us". Unfortunately, the characters are bland and the story is a convoluted mess. Overall, I would rate this with a 7.7 out of 10.
The twists and shocking moments come fast enough to give the player whiplash. Some frustrating difficulty spikes and the story makes absolutely no sense. But there are times when it catches lightning in a bottle and becomes a tense thrill-ride. When it hits, it's very scary. The RPG-like skill system is pretty fun, too. Combat and gunplay are very good.
Just based on the first chapter:
There's a comical amount of gore in this game. I can't take the horror element seriously. There's a frickin blood-drenched slip n slide 10 minutes in. Honestly, I find this game to simply be more unpleasant than horrific. The slow pace of moving around the environment isn't really setting a mood for me. Hiding just makes this feel like Outlast.
The guy with the chainsaw bounces around like a kid throwing a tantrum. While I'm sure it'd be a "wtf" moment in real life, it doesn't translate into the game.
Yet somehow, I have to watch the camera bounce with Sebastian as he limps. Odd what they choose to emphasize.
Speaking of, the characters are so lacking in character that they pretty much fit the role of meatbags which the bad guys treat you as. So it doesn't really feel like much is at stake. Just a whole bunch of trial and error. Might as well call it Trial And Error: The Game (Soaked in Blood edition).
There isn't any way to revert to the last checkpoint without dying so you're literally just going to stand there taking 5 chainsaw slashes waiting to die, meanwhile the first guy you see auto kills you? I don't understand the pacing choices.
The grainy filters are really monotonous, btw. That actually references the overarching issue here: it's just a mix of random horror elements thrown into an action game without much explanation.
Okay, he just limped for a while, and then something pounded on the ceiling and he started running. Umm... Why? Did the vibration somehow heal him? You know what, I'm just going to accept that this game makes zero sense.
I'll update my review as I continue to play, but this isn't looking very promising. Really don't see what the hype is about.
Ok it is like Resident Evil meets Silent Hill sort of-ish. It does all the cliché trope horror things. So at no point was I even scared. I liked the action orientated gameplay. It was fun shooting up those freaky freaks. Stealth was ok and mostly not needed. Some meh QTE and scripted instant kill BS, but not that many. The bosses were fun and Silent Hill type memorable. I liked how the environment was used to make it more challenging and also helpful to the player. Progression based skills with scavenging lite and ultra basic crafting is a ok carrot on stick.
The story is ok, but the VA is mostly bad and the dialogue is just crap. The game play and level design is where the fun stuff is at. Thankfully multiple saves even though they are only check point saves. So no save anywhere or any time. I almost thought I would need to reload for lack of health midway, but I **** through on a tiny bit of health for one entire level. The game throws out a lot of cheap tactics and cheap traps. Which is compounded by a bad camera angle at times with a constant poor frame rate. The purposely wobbly aim and terrible lighting in some sections doesn't really help.
The atrocious frame rate was such a big issue on the PS3 I literally gave up on the game. Optimization is barely better on the PS4. I had bought this game twice now So I was determined to finish it on the PS4 and I did. I have no wish to replay this atrocious unoptimized game ever again on the PS4.
SummaryWhile investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a menacing and powerful force. After witnessing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the...