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operator<<,>>(std::shuffle_order_engine)

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Numerik-Bibliothek
Gemeinsame mathematischen Funktionen
Floating-Point-Umgebung
Komplexe Zahlen
Numerische Arrays
Pseudo-Zufallszahlen
Compile-time rationale Arithmetik (C++11)
Generische numerische Operationen
Original:
Generic numeric operations
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iota(C++11)
accumulate
inner_product
adjacent_difference
partial_sum
 
Pseudo-Zufallszahlen
Motoren und Adaptern
Original:
Engines and engine adaptors
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linear_congruential_engine(C++11)
mersenne_twister_engine(C++11)
subtract_with_carry_engine(C++11)
discard_block_engine(C++11)
independent_bits_engine(C++11)
shuffle_order_engine(C++11)
Generatoren
Original:
Generators
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random_device(C++11)
Ausschüttungen
Original:
Distributions
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Uniform-Distributionen
Original:
Uniform distributions
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uniform_int_distribution(C++11)
uniform_real_distribution(C++11)
generate_canonical(C++11)
Bernoulli-Distributionen
Original:
Bernoulli distributions
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bernoulli_distribution(C++11)
binomial_distribution(C++11)
negative_binomial_distribution(C++11)
geometric_distribution(C++11)
Poisson-Verteilungen
Original:
Poisson distributions
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poisson_distribution(C++11)
exponential_distribution(C++11)
gamma_distribution(C++11)
weibull_distribution(C++11)
extreme_value_distribution(C++11)
Normalverteilungen
Original:
Normal distributions
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normal_distribution(C++11)
lognormal_distribution(C++11)
chi_squared_distribution(C++11)
cauchy_distribution(C++11)
fisher_f_distribution(C++11)
student_t_distribution(C++11)
Sampling-Distributionen
Original:
Sampling distributions
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discrete_distribution(C++11)
piecewise_constant_distribution(C++11)
piecewise_linear_distribution(C++11)
Seed-Sequenzen
Original:
Seed Sequences
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seed_seq(C++11)
C-Bibliothek
Original:
C library
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rand
srand
RAND_MAX
 
std::shuffle_order_engine
Member-Funktionen
Original:
Member functions
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shuffle_order_engine::shuffle_order_engine
shuffle_order_engine::seed
shuffle_order_engine::base
Generation
Original:
Generation
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shuffle_order_engine::operator()
shuffle_order_engine::discard
Merkmale
Original:
Characteristics
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shuffle_order_engine::min
shuffle_order_engine::max
Non-Member-Funktionen
Original:
Non-member functions
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operator==
operator!=
operator<<
operator>>
 
template< class CharT, class Traits, class ResultType,

          class Engine, size_t p, size_t r >
std::basic_ostream<CharT,Traits>&
    operator<<( std::basic_ostream<CharT,Traits>& ost,

                const shuffle_order_engine<Engine,p,r>& e );
(1) (seit C++11)
template< class CharT, class Traits, class ResultType,

          class Engine, size_t p, size_t r >
std::basic_istream<CharT,Traits>&
    operator>>( std::basic_istream<CharT,Traits>& ist,

                shuffle_order_engine<Engine,p,r>& e );
(2) (seit C++11)
1)
Serialisiert den internen Zustand der Pseudo-Zufallszahlen-Anpasseinrichtung als eine Sequenz von Dezimalzahlen durch einen oder mehrere Räume getrennt sind, und fügt sie zu dem Strom ost. Das Füllzeichen und die Formatierung Fahnen der Stream ignoriert und unberührt .
Original:
Serializes the internal state of the pseudo-random number engine adaptor as a sequence of decimal numbers separated by one or more spaces, and inserts it to the stream ost. The fill character and the formatting flags of the stream are ignored and unaffected.
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2)
Stellt den internen Zustand der Pseudo-Zufallszahlen-Anpasseinrichtung e aus der serialisierten Darstellung, die von einem früheren Aufruf operator<< Verwendung eines Stroms mit demselben durchdrungen Gebietsschema und demselben CharT und Traits erstellt wurde. Wenn die Eingabe nicht deserialisiert werden kann, wird e unverändert gelassen und failbit auf ist angehoben
Original:
Restores the internal state of the pseudo-random number engine adaptor e from the serialized representation, which was created by an earlier call to operator<< using a stream with the same imbued locale and the same CharT and Traits. If the input cannot be deserialized, e is left unchanged and failbit is raised on ist
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Wenn eine textuelle Darstellung geschrieben wird, und dass unter Verwendung os << x Darstellung wird in dem gleichen oder einem anderen Objekt y des gleichen Typs mit is >> y, dann x==y wiederhergestellt .
Original:
If a textual representation is written using os << x and that representation is restored into the same or a different object y of the same type using is >> y, then x==y.
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Inhaltsverzeichnis

[Bearbeiten] Parameter

ost -
Ausgabestrom, um die Daten einzufügen
Original:
output stream to insert the data to
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ist -
Eingabestrom, um die Daten zu extrahieren
Original:
input stream to extract the data from
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e -
Motoradapter zum Serialisieren oder wiederherzustellen
Original:
engine adaptor to serialize or restore
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[Bearbeiten] Rückgabewert

1) ost
2) ist

[Bearbeiten] Komplexität

[Bearbeiten] Ausnahmen

1)
(None)
Original:
(none)
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2)
Kann std::ios::failure werfen, wenn die Einstellung failbit
Original:
May throw std::ios::failure when setting failbit
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