Skip to main content
2 votes

Automated playtesting in a 2D platformer

Automated testing of full levels is a difficult topic. As you've noticed, replaying inputs is tricky. Even if you get the timing right and switch to a deterministic physics engine, a small change in ...
Kevin's user avatar
  • 6,976
1 vote

How do I run functional tests against my Unity3D game?

As I understand it, you're looking to understand automation testing in Unity. Unity Test Tools This should be your goto method, but before digging into how, I'll examine the why. The preferred way ...
Jordan Parker's user avatar

Only top scored, non community-wiki answers of a minimum length are eligible