New answers tagged compute-shader
0
votes
Does it make sense to use a compute shader with Dispatch(1,1,1) and Numthreads[1,1,1] to draw a cone?
This is my modest contribution to the very helpful answer of Ludoprof, adding uv coordinates.
The settings are rotating a reverted box on its y-axis with scaling on its x axis. The box is shown as an ...
1
vote
Accepted
Does it make sense to use a compute shader with Dispatch(1,1,1) and Numthreads[1,1,1] to draw a cone?
There may at times be reasons to use a compute shader with Dispatch(1, 1,1) and Numthreads[1,1,1], but drawing a cone is not the ...
Top 50 recent answers are included
Related Tags
compute-shader × 70unity × 36
hlsl × 19
shaders × 17
directx11 × 12
c# × 9
graphics × 5
opengl × 4
rendering × 4
procedural-generation × 4
c++ × 3
textures × 3
directx × 3
glsl × 3
optimization × 3
terrain × 3
fragment-shader × 3
vulkan × 3
rendertexture × 3
marching-cubes × 3
algorithm × 2
voxels × 2
gpu × 2
raytracing × 2
image-processing × 2