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Does it make sense to use a compute shader with Dispatch(1,1,1) and Numthreads[1,1,1] to draw a cone?

This is my modest contribution to the very helpful answer of Ludoprof, adding uv coordinates. The settings are rotating a reverted box on its y-axis with scaling on its x axis. The box is shown as an ...
philB's user avatar
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Does it make sense to use a compute shader with Dispatch(1,1,1) and Numthreads[1,1,1] to draw a cone?

There may at times be reasons to use a compute shader with Dispatch(1, 1,1) and Numthreads[1,1,1], but drawing a cone is not the ...
LudoProf's user avatar
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