New answers tagged server
1
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Multithreaded Game Server: Single send() or Many send()s for Game List?
Short answer: Send everything in one call for the best throughput, but your total amount of data seems to be so low that it doesn't matter much.
I agree to the other answers that the processing time ...
2
votes
Multithreaded Game Server: Single send() or Many send()s for Game List?
When designing any API it is often a good idea to allow some kind of batching to reduce per item overhead. This applies in all many contexts, networking, graphics, databases, whatever. If you expect ...
1
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Multithreaded Game Server: Single send() or Many send()s for Game List?
Let's back up a step.
At a high level, we have multiple ways to accomplish "same thing",
and we've not yet written down any section criteria to rank them.
We should take a moment to do that.
...
2
votes
Multithreaded Game Server: Single send() or Many send()s for Game List?
For every message sent, it's not just the client-app / server-app which has to parse things, but also everything in between, inter alia the complete network stack on both systems.
Add to that the ...
1
vote
Where to initialize clients in C server?
The logic that you describe looks very much like session management, the glue that ties together network connection with a user.
As it is a different concern than the ones handled in other modules, ...
2
votes
Where to initialize clients in C server?
Whenever one has a requirement which does not fit into the existing module structure of a system, I would recommend to start with a new module first.
Said that, during the evolution of this new module,...
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