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Code works fine in debug mode but fails in normal run
This used to happen frequently with me when I use pointers. Today I have one code with similar issue. When I run the below code in debug mode, the code executes perfectly fine and exits normally in ...
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Why does my debugger pause ("Program received signal SIGTRAP, Trace/breakpoint trap") SOME times in this piece of code?
I am writing an UNO game in C++ for educational purposes. I have been annoyed by this question for the past two days. I searched everywhere for an answer but nothing seems to be working. My debugger ...