All Questions
Tagged with multiplayer unity-networking
49 questions
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Netcode for Gameobjects - Client has very slow movements
I'm trying to make a simple multiplayer project using some tutorials on YouTube. For the movements I'm using the New Input System and CharacterController.Move, to rotate the player I'm using ...
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1
answer
51
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How to reduce the delay when spawning a gameobject from the client side
I have this code that spawns a ball and throws it in the direction where the player is looking, later I want to make a system for throwing items from the inventory, but I have a problem with ...
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224
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Unity Netcode How to reparent an object using NetworkObject.TrySetParent()
I am making a game where the player is a spaceship that flies between planets. When the ship lands on a planet, it should parent to that planet to keep it from falling off.
This works fine for the ...
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68
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NetworkVariableBase.MarkNetworkBehaviourDirty Error in Unity
public class Generate : NetworkBehaviour
{
private NetworkVariable<float> decreament = new NetworkVariable<float>(10);
void Update()
{
decreament.Value -= Time....
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1
answer
238
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Can't spawn network object
I tried spawning a prefab I made, and I keep getting the following error message: "NotListeningException: NetworkManager is not listening, start a server or host before spawning objects". ...
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2
answers
982
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Untiy Netcode For GameObject unable to connect to remote server
I am recently trying out the new unity networking solution which is netcode for gameobjects . In Unity using netcode for gameobjects i tried making a simple game which consist of a server and clients ...
1
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2
answers
2k
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Unity Netcode for gameobjects, NetworkList results in Memory leak
I'm having a problem with unity's netcode NetworkList, it Works fine when testing in editor except that I get two error messages saying "A Native Collection has not been disposed, resulting in a ...
0
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1
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712
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Unity Netcode ServerRpc is executing only on client
I'm trying to learn Unity Netcode.
Essentially, a PlayerController will be present on both the host and the client. The PlayerController prefab has the Network Object component, and has been added to ...
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1
answer
315
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OnStartLocalPlayer() is not overriding
I make multiplayer script and OnStartLocalPlayer method can't override for some reason. Error:
Assets\Sharoidi\Scripts\PlayerController.cs(10,26): error CS0115: 'PlayerController.OnStartLocalPlayer()':...
2
votes
1
answer
5k
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Unity Netcode: Change Ownership doesn't work for me
I have been trying to spawn gameObject(Specifically Player gameObject) in Server using this player.GetComponent().Spawn() and then tried to change ownership. It didn't works for me. So frustrated. Can ...
2
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1
answer
2k
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Unity Netcode's ClientRpc is not being sent across the network
I copy and pasted Unity Netcode's example code from https://docs-multiplayer.unity3d.com/docs/advanced-topics/message-system/clientrpc to test it out. This is my exact code:
public class Test : ...
1
vote
1
answer
216
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Unity 5 MultiPlayer NetworkTransport.Send
So I'm new to Unity and need to make a multiplayer game where I could sync clients with the interface on the Game server, I've created a Client and a server and the client do connect to the server but ...
2
votes
1
answer
914
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Photon Voice chat and Speech to text not working together
I am creating multiplayer game using photon. The game also supports photon voice.
I do want to support some bot mechanism where user can ask some questions to bot. With predefined command to bot (hey ...
1
vote
1
answer
1k
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Problem in authority shifting of non-player object
I am making a multiplayer game and I want to have player to interact with a non-player object (whose transform can be changed by any player). When I interact them with the player who joined first (or ...
0
votes
1
answer
423
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Client player not visible in server unity 5
Here I am trying to instantiate Player in client with button click. Here is my script. I can see server in client but can not see client player in server. Anyone can help.?
I am Instantiate player ...