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-4 votes
0 answers
24 views

how do i get multiplayer to work other places places unity mirror [closed]

Hi I'm looking up how to use unity mirror but I have noticed that they all show local multiplayer but I want to be able to create a game where I can play with my friends that are in different ...
Noah Bichsel's user avatar
0 votes
1 answer
24 views

Unity photon pun client slower and cant jump

I'm developing a multiplayer game using Unity and Photon PUN. I've followed this tutorial series to set up player movement and networking. However, I've encountered an issue where the client ...
Noah Bichsel's user avatar
2 votes
0 answers
54 views

Unity receiving UDP packets does not work

I am trying to create an autorative game server that communicates with UDP (C#, running in VSCode), and a game client (Unity). The game server sends and receives packets just fine (checked with ...
Ofir Dahan's user avatar
0 votes
0 answers
25 views

How to sync nested properties with PlayerSyncronizer

I've found a problem in my code. I have the class Character , which has a property called characterState that is an type of "CharacterState", inside my characterState I have the property &...
Hiran Júnior's user avatar
1 vote
1 answer
41 views

How to determine the interacting player in an unreal world space widget

Main Problem I try to make an multiplayer game where I want to interact with widget components in an actor that is set to world space that all users can interact with it. The game is in UI mode most ...
Coocys's user avatar
  • 61
1 vote
0 answers
65 views

Join session in ue5 using cpp doesn't work

I'm trying to add multiplayer to game in ue5.5 and vs2022 v17.12.3 using c++ i can create and destroy session, but when i try to find session i get error to output log: "search result is zero&...
Jonda_MC's user avatar
0 votes
0 answers
23 views

Unable to teleport both players when a trigger is entered by one player Unity Netcode for GameObjects

I am trying to make it so that when one of the two players in my multiplayer game interacts with the trigger on an object both players will be teleported to different locations in the scene based on ...
user28706358's user avatar
2 votes
2 answers
72 views

Phaser: Beginner and having issues syncing multiplayers into different scene

I'm building a multiplayer game using Phaser 3 and Socket.IO. I have two scenes: CommonScene and BridgeScene. Players can move around and see each other in CommonScene, and there's a zone that ...
Corridorer's user avatar
1 vote
1 answer
97 views

Unreal Engine Replication of TArrays of Object type

My Goal is to replicate a TArray<UHealthComponent*> in a ListenServer configuration for 2 players For more context the TArray is inside of an ActorComponent named ShipStats attached to the ...
Coocys's user avatar
  • 61
1 vote
1 answer
36 views

Why does the rotation of my gameobject not syncronize between client and host?

I needed my bow to rotate towards my mouse, however even though I have attached a client network transform to it and allowed it to synchronize the z-axis rotation, it only works on the host (if I ...
Alexandre Carneiro da Silva's user avatar
0 votes
0 answers
56 views

Unity OnNetworkSpawn not called?

I created a GameObject with a NetworkObject component and attached a script to manage the state of a collider based on the server's status. The script is designed to enable the collider when the ...
Ogun's user avatar
  • 1
0 votes
0 answers
20 views

Why is there no synchronization in Photon pun in unity?

I decided to add multiplayer to my game using photon pun, but for some reason not two players (that is, "computers") synchronize, but just the player synchronizes with himself, what could be ...
Karletix's user avatar
0 votes
1 answer
64 views

Unity Photon join room issue

i'm learning unity photon multiplayer and i need your help with, Player 1 creates room and is sitting in room lobby, Player 2 starts game or is in main menu, enters join room scene, but cannot see any ...
Tejas's user avatar
  • 1
1 vote
1 answer
50 views

Client can’t call RPC Server even with a valid NetOwner

This is the first Actor I built for Multiplayer with replication so if you think I should have used another technique tell me. I'm running UE5.4 with two player and as net connection I use listen ...
thacaout's user avatar
-1 votes
1 answer
36 views

pygame multiplayer jsondecodeerror

I'm developing a two-player multiplayer game with pygame. Here is the server code and client code: <Server Code> import json import pygame # Main module for the game import pyautogui # For ...
이관우's user avatar

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