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0 votes
1 answer
41 views

Three.js model color difference from expected rendering

I am trying to display a model I downloaded on Sketchfab which is not showing up as expected when I render it. Above is the expected rendering Above is the rendering I get in three.js. How do I ...
user9002871's user avatar
0 votes
0 answers
38 views

Reconstruct world Space from Depth Texture THREE.js Shader Pass

I am creating an Atmosphere shader in three.js. The Shader is passed to a ShaderPass, and the ShaderPass to the effectComposer. I am currently having a problem with utilizing the DepthTexture. The ...
awalter7's user avatar
0 votes
0 answers
117 views

React-Three/Drei Html's 'occlude="blending"' prop hides Html, leva etc when post processing pass is used

I've found that setting Drei's Html component's prop occlude="blending", which seems to be the only way to currently get html/3d depth to place nice, will cause Html, Leva and any similar ...
Ocean Evers-Peete's user avatar
1 vote
0 answers
181 views

Threejs Postprocessing Screen Spaced Reflections with Bloom

I'm working on a react-three-fiber website and can't get SSR (screen spaced reflections) working at the same time as Bloom. I'm using @react-three/postprocessing which I understand uses Effects rather ...
Dave Seidman's user avatar
1 vote
0 answers
125 views

Best way to have hover and selection state/effects of a geometry in three.js?

I'm working on a three.js application which allows user to interact with the geometry by clicking, dragging and hovering etc... The app need to have hover and selections state of the geometry to ...
Gangula's user avatar
  • 7,532
0 votes
1 answer
291 views

remove hiddenEdgeColor from outlinePass in three.js

I'm using the outlinePass in a three.js project and it has a feature to show the outline of geometry that is behind another in different color, but I don't want this hidden outline at all. How do I ...
Gangula's user avatar
  • 7,532
2 votes
0 answers
91 views

Are negative gl_FragColor values allowed by GL ES spec?

I'm currently trying to blend a bunch of sprites together in Three.js. What I've found is that giving my sprite shader negative gl_FragColor.rgba values interacts perfectly with my postprocessing ...
aggregate1166877's user avatar
1 vote
0 answers
136 views

three.js postprocessing without affecting scene background

I feel like I'm overthinking this. How can I apply postprocessing effects to my three.js scene without affecting the scene background texture? For context, I am building a WebAR experience with 8th ...
Evan Carlson's user avatar
2 votes
1 answer
2k views

@react-three/postprocessing no matching export from three.module.js for import "WebGLMultisampleRenderTarget"

I installed react-three-fiber and I am trying to apply postprocessin, but I get this error No matching export in "node_modules/three/build/three.module.js" for import "...
Space's user avatar
  • 135
0 votes
2 answers
836 views

OutlinePass is not rendered to scene in THREE.js

I followed these examples to make the outline for objects when they are selected: https://threejs.org/examples/?q=out#webgl_postprocessing_outline https://github.com/scqilin/three-OutlinePass No error ...
trslys00's user avatar
0 votes
1 answer
149 views

three.js filmpass noise becomes weird after a while

https://codepen.io/chrisjdesigner/pen/ExNPqBx // Old Film Look filmPass = new THREE.FilmPass(); composer.addPass(filmPass); In this example you can see it and it's something I've been having in ...
Dlacrem's user avatar
  • 71
1 vote
0 answers
124 views

THREE.JS postprocessing: Duplicating postprocessed shader material to render properly on different meshes in the same scene

Think of my question as a more complicated version of this question here: Three.js, sharing ShaderMaterial between meshes but with different uniform sets tl;dr: I'm relying on a skin shader from ...
R-yurew's user avatar
  • 102
0 votes
0 answers
284 views

How to apply viewing angle with three.js?

In the scene, there is an object that I'm looking at with a PerspectiveCamera. Using OrbitControls, I can move around the object. I want to set viewing angle to the camera. Concretely, here is the ...
kooh's user avatar
  • 13
1 vote
0 answers
223 views

Three.js composer effect godrays not appearing, no errors

I am following a tutorial for a volumetric shading "godrays" in threejs.However, when I run it, the screen is completely black and nothing shows up. By the way, the scene is running, the ...
Codeitfast's user avatar
1 vote
1 answer
931 views

How to change my scene background by creating a post-processing BLOOM?

I am new to THREE.js and i want the object to light up when the mouse rolls over. But when I change the scene.background color to white by Bloom, I find that Bloom affects the appearance of the ...
jImmy's user avatar
  • 15

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