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1 vote
0 answers
29 views

Translucent material not affected by post process in Unreal Engine 5

I'm trying to figure out why my translucent material doesn't get affected by post process material in Unreal Engine. Is there a way to override this? I've tried checking the Custom Render Depth Pass ...
Edin Mustafić's user avatar
0 votes
1 answer
41 views

Three.js model color difference from expected rendering

I am trying to display a model I downloaded on Sketchfab which is not showing up as expected when I render it. Above is the expected rendering Above is the rendering I get in three.js. How do I ...
user9002871's user avatar
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0 answers
38 views

Reconstruct world Space from Depth Texture THREE.js Shader Pass

I am creating an Atmosphere shader in three.js. The Shader is passed to a ShaderPass, and the ShaderPass to the effectComposer. I am currently having a problem with utilizing the DepthTexture. The ...
awalter7's user avatar
0 votes
1 answer
80 views

Imputing date in time series dataframe

I have a dataframe in R with several ID, DAY and TIME and amount of a compound (AMT). Typically, for every ID, there should two records at every day, indicating two doses a day, typically in the ...
YHO's user avatar
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0 answers
55 views

How do I apply Post Processing to UI but not to the rest of the scene?

Goal: Get functional/interactable UI with separate post processing than other objects in scene I’ve tried the following: Camera Stacking makes the camera at the bottom of the stack also affected by ...
Will Lacey's user avatar
0 votes
1 answer
80 views

Color is not matching after applying URP post processing in Unity

I am trying to replicate google model viewer rendering look and feel in Unity 2022.3.22. I am using URP sample demo project with high configurations. I have added the same HDRI setup in my Unity scene....
Anshul Goyal's user avatar
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0 answers
117 views

React-Three/Drei Html's 'occlude="blending"' prop hides Html, leva etc when post processing pass is used

I've found that setting Drei's Html component's prop occlude="blending", which seems to be the only way to currently get html/3d depth to place nice, will cause Html, Leva and any similar ...
Ocean Evers-Peete's user avatar
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0 answers
33 views

Post-Processing hiding gameObjects in Gameview & in game runntime?

So the problem is that my Post-Processing is hiding my gameObjects, sprites and Ui Elements. I found out that if you put the Volume weight less than 0.126 than all sprites will appear at the gameview: ...
Chris der Hov's user avatar
1 vote
0 answers
31 views

Accessing columns during post-processing in MICE

I've run into a problem trying to access other columns/variables when setting a post-processing rule using the mice package in R. The simplified data I have are structured as: participant_id date ...
Harry M's user avatar
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1 vote
0 answers
132 views

Post Processing Bloom Issue in Vision Pro Full Immersive Mode (URP)

I am developing an application using Unity's URP for Vision Pro Full Immersive mode and have encountered an issue. When I enable the Bloom effect in Post Processing, a red area appears on the left ...
Timk's user avatar
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0 answers
34 views

Generating Additional Outputs (data processing) After Running a Python Program

I run a Python code in vscode. It takes a long time to process and run. After the processing is finished, I would like to get a graph which I did not think about before running the code. In other ...
Si14's user avatar
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0 answers
69 views

Post processing refining vehicles segmentation mask

My question is about segmentation to spot light vehicles on a portion of a satellite image. I just have the satellite image and the mask (that I can open on QGIS). Although the prediction mask has ...
Lily Rose's user avatar
2 votes
0 answers
80 views

How can I run Anti Aliasing and Post Process together in Directx 9?

I am facing a very strange problem. I have a project that I use with Directx9 and C++. In this project, I add and run external shaders via post processing. But I have a problem: if I enable the ...
cvaqabond's user avatar
1 vote
0 answers
181 views

Threejs Postprocessing Screen Spaced Reflections with Bloom

I'm working on a react-three-fiber website and can't get SSR (screen spaced reflections) working at the same time as Bloom. I'm using @react-three/postprocessing which I understand uses Effects rather ...
Dave Seidman's user avatar
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0 answers
117 views

FrameBuffer texture reading black for each pixel WebGL

So I just got into WebGL graphics a few months ago and I wrote a class to add a filter to any render. The only problem with it was, the framebuffer texture always returns black. I don't know why and ...
nolan weiss's user avatar

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