All Questions
8 questions
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Java UI Rendering Model using Threads. Volatile vs Synchronized Block for the InputState
The issue.
The UI Thread processes Key/Pointer events and write them in a class named InputState.
The Rendering thread reads from the InputState and updates its state continuously.
I see 3 ...
3
votes
2
answers
175
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10 threads painting on one JPanel
I've got some problems while learning threads in Java. The goal is to make a simulation that shows us how rabbits are running from wolves on some kind of board. Every wolf and every rabbit should be a ...
1
vote
2
answers
2k
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Separate logic and rendering threads?
I have heard some people advising the separation of logic and rendering into different threads when making games. Apparently, while rendering needs to happen at ~60fps, logic may only need to happen ...
-2
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1
answer
87
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Can someone help me understand line for line what is going on in the render method of this code? [closed]
I also don't entirely understand what volatile and synchronized modifiers do. but basically this is supposed to be well the beginnings of a game that im learning from a youtube series and all it does ...
1
vote
1
answer
213
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Java rendering a game map in a SwingWorker does not work properly
I am currently developing a game which requires a grid-like map being drawn on a JPanel (or other container).
To achieve this in a reasonable amount of time and to keep my UI responsive i pass the ...
2
votes
1
answer
149
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Does anyone have an example of drawing an object outside the renderer class?
I'm learning OpenGL ES for android, but i'm a tiny bit confused.
In the examples I've seen the drawing of an object, let's say a square is done in the renderer via:
public class MainRender ...
0
votes
1
answer
823
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Android concurrent renderer design
I'm currently writing a game on Android using a design inspired by Replica Island. That is, a dual thread approach, one logic thread and one render thread.
I have this set up with a lightweight ...
11
votes
2
answers
12k
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JTextFields on top of active drawing on JPanel, threading problems
Has anyone ever tried to use Swing to construct a proper multi-buffered rendering environment on top of which Swing user interface elements can be added?
In this case I have an animating red ...