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1 vote
1 answer
297 views

Problem in rendering triangle mesh with reflections in webgl and opengles

iam currently writing a ray tracer with triangle intersection. i have exported the mesh as a .raw format just to have coordinates of each vertex. And i have noticed a thing that when i rotate the ...
Thodoris Koutsis's user avatar
-1 votes
1 answer
161 views

Optimisation help: useProgram called every frame and low FPS

I am experimenting with a component based game engine heavily inspired by the Unity structure, and I seem to be doing things the right way, but my frame rate is awfully low. My setup involves a ...
mrzapp's user avatar
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