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Problem in rendering triangle mesh with reflections in webgl and opengles
iam currently writing a ray tracer with triangle intersection. i have exported the mesh as a .raw format just to have coordinates of each vertex.
And i have noticed a thing that when i rotate the ...
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Optimisation help: useProgram called every frame and low FPS
I am experimenting with a component based game engine heavily inspired by the Unity structure, and I seem to be doing things the right way, but my frame rate is awfully low.
My setup involves a ...