All Questions
4 questions
0
votes
0
answers
44
views
Python and OpenGL: Texture Not Filling Polygon Correctly in Koch Snowflake Rendering [duplicate]
Question:
I’m working on rendering a Koch snowflake with a sinus-plasma texture using PYTHON and OpenGL. The initial polygon is star-shaped, evolving into the Koch snowflake. My goal is to fill this ...
1
vote
1
answer
94
views
PyOpenGL code with vbos for rendering tile-based game creating blank screen
I have been, with pygame and pyopengl (oh and obviously Python), been trying to make a little tile-based 2D game, but I'm having trouble with the rendering using VBOs and glMultiDrawArray().
The ...
2
votes
1
answer
2k
views
Tile rendering with opengl
Let's start by considering this simple snippet:
import ctypes
import textwrap
import time
import glfw
import numpy as np
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
...
1
vote
2
answers
292
views
PyOpenGL - update triangles array when some of the scene elements need to disappear
I have a scene that I need to render quickly. So I successfully generate the vertices of the triangles as numpy, upload to GPU and render it very fast. So far so good.
The problem starts when some of ...