159,905 questions
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Xcode build fails: “Cannot code sign because the target does not have an Info.plist file” for RCT-Folly-RCT-Folly_privacy in React Native (CocoaPods)
I'm working on a React Native app (v0.76) that I'm building using Fastlane and GitHub Actions. The iOS build fails with the following error during code signing:
Error: Cannot code sign because the ...
-2
votes
0
answers
24
views
Run iOS Catalyst app (MyMac target) as standalone .app on macOS [closed]
I’m currently working on a project using the Snapchat Camera Kit iOS SDK. My app runs smoothly on the following environments:
iOS Simulator on macOS
Physical iPhone device
"My Mac (Designed for ...
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answers
27
views
How can I display and edit math equations (LaTeX-style) with Markdown support in SwiftUI?
I’m building a SwiftUI app and need to display and manage mathematical equations—such as fractions, exponents, integrals, etc.—within a text-based view. Additionally, I want to support Markdown ...
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40
views
Firebase gRPC-Core Compilation Error on Xcode 16.3 with Flutter iOS App
I am working on a Flutter project that uses Firebase for iOS. My current setup is as follows:
macOS Version: macOS Sequoia (15.x)
Xcode Version: Xcode 16.3
Flutter Version: 3.x
Firebase SDK Version: ...
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20
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xcrun simctl launch fails with FBSOpenApplicationServiceErrorDomain, but app runs fine from Xcode
I am trying to launch my iOS app on the simulator using command-line tools, likely for automated testing for Maestro. I can successfully build the app using xcodebuild and install it onto the target ...
1
vote
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answers
27
views
macOS SwiftUI localization not applying RTL layout when switching to Arabic
I’m working on localizing my macOS SwiftUI app (minimum target macOS 12.0) using Xcode 16.0. I’ve implemented language switching within the app and localization works perfectly in terms of translating ...
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38
views
XCode - can't get cmake to work with storyboard files
I just created a simple cocoa objective-c project in xcode (it's literally just the default project) then i created the following folder structure for cmake:
├── CMakeLists.txt
├── build
├── ...
-7
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65
views
Passing HTML elements between multiple Swift ViewControllers in Xcode iOS app [closed]
I'm pretty new to iOS app development in general, and I'm struggling to find online resources on how to pass variables (parsed from an HTML table via JavaScript, seen here: HTML_Table_Parsing) between ...
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answers
10
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Problems "Linking" App in xcode organizer when archiving product
I'm trying to make my app ready for testing in Testflight.
I have several apps developed, and it seems the App I'm developing now (BalloonFollow), is ending up linked to a previous app when archiving ...
-1
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18
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Xcode/Instruments debug/profiling in llama.cpp
I am trying to understand the debug and profiling output when running Meta-Llama-3.1-8B-Instruct-Q2_K.gguf on my M2 Ultra.
Here I am confused what the time column is. Is it how long each kernel ...
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votes
2
answers
44
views
How to solve UIViewControllerRepresentable bug in Xcode?
I'm trying to create a UIViewControllerRepresentable struct, but Xcode keeps complaining about implementing stubs
struct PassVC: UIViewControllerRepresentable {
typealias UIViewControllerType = ...
0
votes
0
answers
78
views
Problem with developer disk image for iOS 18.3 and frida or pymobiledevice3
I want to use frida-tools on my iPhone running iOS 18.3 from my Mac running OS 11.7.
Versions of Xcode compatible with my OS are not compatible with recent iOS 18.3.
So I want to mount the DDI (...
0
votes
0
answers
54
views
glog 0.3.5 - Flipper-Glog 0.3.6 Build Failure on macOS 15.4.1 and Xcode 16.3 with React Native
After updating to macOS 15.4.1 and Xcode 16.3, my React Native iOS build is failing during pod installation. The specific error occurs with Flipper-Glog, where it's trying to install version 0.3.6 ...
0
votes
0
answers
30
views
Flutter iOS Build Failed on Simulator (Xcode 16.3): Unsupported option '-G' despite Podfile modifications
I am encountering an issue when trying to run my Flutter application on the iOS simulator (iPhone 15 Pro Max, iOS 17.5). The build process fails with the following error:
Error (Xcode): unsupported ...
4
votes
1
answer
59
views
How to change the default version of Swift in Xcode?
I use Xcode 16.3.
When I create a new project, it is automatically assigned to Swift 5. I would like to Swift 6.
I know how to change for an existing project, but I would like to do it by default for ...