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Is it possible to disable or prevent transparency overlapping on a mesh that's see through?

I want to achieve a cartoon ghost-like material setup, where the entire mesh has a solid and consistent transparency. No finger or thumb overlapping one another.

I know that Unity has something similiar that involves a "grabpass", but I'm stuck when it comes to doing this in Blender.

enter image description here

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    $\begingroup$ in the Material panel > Settings > Surface > disable Transparency Overlap? $\endgroup$ Commented Sep 18 at 19:45
  • $\begingroup$ @moonboots Thank you so much! I had to change the render method from "dithered" to "blended" to see that option. $\endgroup$ Commented Sep 19 at 1:02

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in the Material panel > Settings > Surface > chosse Render Method > Blended and disable Transparency Overlap

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