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I have a 2 pillow meshes I want to merge together, so I cut them in such a way so that I can bridge them together but the Bridge Edge Loop is behaving weird on Blender 5.0. How can I connect both sides? Why is Bridge Edge Loop behaving like that? Maybe there is a better way to merge the pillows? Currently they overlap each other in the blend file.

Looks like these vertices are masking the problem. I tried removing the vertices here where the bridge edge loop is connecting to:

enter image description here

Then it will show the real problem which is saying you have to select at least 2 edge loops:

enter image description here

So I'm guessing the problem is that the edge loops I'm selecting are not true edge loops?

Also including another example to dispel a myth that you can't bridge edge loops with different vert count. you can. example with a circle of 97 vertices and another with 32 vertices:

enter image description here

after bridge edge loops:

enter image description here

So why doesn't it work with my pillow?

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  • $\begingroup$ Hello could you please share your file? $\endgroup$ Commented 2 days ago
  • $\begingroup$ Hi @moonboots thank you for your comment. I updated the post with the file, I'm wondering if there is a better way to merge it, I also included the original pillow. How can I merge them? $\endgroup$ Commented 2 days ago
  • $\begingroup$ From the image, does not look like the sides have an equal amount of edges to be able to make the action correctly $\endgroup$ Commented 2 days ago
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    $\begingroup$ One of the selected loops has 376 vertices and the other has 408. Bridge Edge Loops only works if both loops have the same number of vertices! $\endgroup$ Commented 2 days ago
  • $\begingroup$ @JohnEason no that's not true. try a circle with 97 vertices and another with 32 verts, they bridge but with triangles $\endgroup$ Commented 2 days ago

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I guess it's too messy in some way but I could make it work this way: Do a Merge by Distance with a distance of 0.01, then RMB LoopTools > Bridge or CtrlE > Bridge Edge Loops and it works.

Then you can smooth this part in Sculpt mode with a bit of Smooth brush.

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  • $\begingroup$ haha i just solved it exactly like that as well just now! thanks so much! $\endgroup$ Commented 2 days ago
  • $\begingroup$ smoothing worked like a charm! thanks so much! $\endgroup$ Commented 2 days ago

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