All Questions
82 questions
1
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12
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scripting with gizmo
is there a way to add 2 arrow gizmo in the active face aligning to the normal x, y-axis of the face that can control the UV position? i figured out how to manipulate uv in viewport only the gizmo is ...
0
votes
0
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129
views
Blender plugin importing UVs Wrong - Marvel Guardians of the Galaxy model import plugin (*.pc_prim)
I recently started import Marvel GotG models but whenever I import (Blender 2.9 - 3.3.5 or any other version) the model looks perfect but the UV is wrong. Only 1 UVMAP
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0
votes
1
answer
73
views
How to Automatically Stitch UVs via a Script After Merging Vertices in Blender?
I'm working on a mesh in Blender where I've intentionally merged some vertices in Edit Mode—the geometry is exactly how I want it. However, after merging these vertices, the UV map hasn't updated ...
2
votes
1
answer
54
views
Baking the same object multiple times makes it get slightly darker with each bake
When I Bake my object it gets slightly darker with each bake. So when you start with white it eventually becomes gray and then dark until it's black. Is it maybe lighting that causes this? But I am ...
1
vote
1
answer
79
views
Uv coordinates values seem to be placed on the wrong vertices
Let's say I have a simple plane in which I have created a UV with the "Smart UV Project":
I've then created this simple script to put the UV coordinates (x and y position) on each vertex:
<...
1
vote
1
answer
100
views
Crash when running this python script to resize mesh faces
I am trying to automate some fairly tedious model prep steps before exporting a mesh to Unity. It creates 2 extra UV maps with special conditions and then slices and resizes all the mesh faces to very ...
0
votes
0
answers
212
views
Converting vertex colours to UV coordinates
So I've got a colour attribute that needs to be converted into a UV map. My color attribute just so happens to only be using R and G values, and what I want is for the R value to be converted into the ...
1
vote
1
answer
229
views
How to UV unwrap list of objects using Python?
I want to UV Unwrap with Smart UV Project but don't want to use bpy.ops.uv.smart_project().
In Blender 3.6 LTS, I tried with <...
1
vote
1
answer
133
views
Different result when executing bpy.ops.uv.smart_project versus doing manually in 3D View
I don't know whether I'm doing any mistake, but this is how my UVs are when I do Smart UV Project inside Blender editor manually.
But as far I switched to scripting:
...
0
votes
2
answers
482
views
how can i speed smart uv project unwrap up with python? (side note this is a 100 fold times faster when using it in the ui)
Ok as the title says I am having some mega speed issues when unwrapping with smart project in python, like on a smaller project it took 30mins to unwrap inside the editor and when executed via the ...
0
votes
0
answers
137
views
Adding texture uv map using scripting
I am trying to add texture to my head object ( I used Flame model to create it) but the output doesn't have the uv map texture. Did I do something incorrect in adding texture?
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0
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0
answers
75
views
Smart Unwrapped UV Islands
I'm trying to get a list of the bounding boxes of UV islands after a smart unwrap, but the list that's getting returned doesn't make sense to me.
Here's my code for getting the islands:
...
2
votes
1
answer
295
views
EXCEPTION_ACCESS_VIOLATION when running python in background mode and calling region_3d.update()
I need to run a python script in background mode, without GUI.
The purpose is to unwrap uv from top view of some loaded object & texture.
To do that, I use the ...
4
votes
2
answers
277
views
How can I remove all uv layers but the last one and rename it on multiple objects?
I need to delete all UV's I have but the last one and change the name of the UV for every object selected to match. I can do it for the first but when it comes to repeating the process for all the ...
1
vote
1
answer
318
views
How to detect if a mesh has split UV island instead of single island, using Python?
So, Lets understand the problem or the issue I am trying to resolve. Lets say I have two mesh in the viewport as in the image.
First mesh is a square with 2 loop cuts or 3 faces. And second is square ...