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Questions tagged [geometry-nodes]

Geometry Nodes is a node-based system in Blender for creating and manipulating geometry procedurally. Introduced in version 2.92, it allows for non-destructive modeling and advanced effects by connecting nodes to define workflows. Use this tag for questions about creating, modifying, or troubleshooting setups using Geometry Nodes.

0 votes
1 answer
21 views

Tried to put as much info in the title as I can. I have a series of mesh islands blocks (forming a wall, but that doesn't matter). I'm trying to isolate the top blocks (or the exposed blocks, if the ...
Lazlo Woodbine's user avatar
0 votes
0 answers
25 views

I'm trying to create a 'tentacle' comprised of cables, that tapers at the end while maintaining a constant cable width. I can make a bundle of cables that maintains a constant bundle thickness, but I'...
Effninwall's user avatar
0 votes
0 answers
17 views

I have recently started blender and spent 200 hrs on blender geometry nodes in last 2 months . I am doing this as a side learning as I have a main job. From now I have decided to learn a bit slow , my ...
Pendyala Abhishek's user avatar
2 votes
2 answers
58 views

I'm working on a Geometry Nodes setup and need to reorder the Mesh Island Index so that the indexing begin with the lowest minimum Z-coordinate. The default Mesh Island index is based on vertex order, ...
Václav Musil's user avatar
1 vote
1 answer
32 views

I'm relative new to Blender and super noob related to Geometry Nodes. I've searched a lot online, and had my share of angry discussion with ChatGPT trying to solve something that, at firts seems ...
Demetrius Coutinho's user avatar
4 votes
2 answers
141 views

I am new to Blender. Suppose I have a Bottom Mesh that is 10 metres deep (X) and 10 metres wide (Y), and a Top Mesh that is 5 metres deep and 5 metres wide. Each is created with a Cube Mesh Node. I ...
Hugo Almeida's user avatar
2 votes
1 answer
30 views

I used this workaround to make Curve to Tube work with Catmull-Clark Subdivision. However, now I cannot apply the Geometry Nodes modifier due to this error: Cannot apply constructive modifiers on ...
Megan Love's user avatar
  • 1,274
1 vote
2 answers
38 views

How to snap the nearest spline ? I would like to find the closest spline of a given vertex, and then change the factor value to put my vertex where I want on this spline. Here I have a curve with 3 ...
Tolgan's user avatar
  • 167
0 votes
0 answers
16 views

So I have an image sequence of a VDB, and I have a emitter particle system set to the collection of that VDB, I have it spawning over an area fine, but the image sequence particles all play a the ...
kaboose1066's user avatar
1 vote
0 answers
59 views

I am trying to recreate this material in Blender 5 with Volumes. I watched some old tutorials where you subtract the noise of a Voronoi, but I don't really understand how to approach this in Blender 5....
Matthieu O.'s user avatar
0 votes
1 answer
43 views

Blender file I am trying to create a mesh file from a simulation of fire. My final goal is to make a 3D printable flame. I am trying to follow a tutorial but I am on 5.0 and I think the video was made ...
B F's user avatar
  • 13
0 votes
0 answers
39 views

I have applied a material to a mesh. It is the blue material shown in the first image below. The material has an associated texture, which you can see in the second image. However, this texture does ...
Hugo Almeida's user avatar
0 votes
1 answer
30 views

I'm trying to edit the vertices on a geometry node cube, and for that I need the vertices indexes to be visible, as displayed on the image below that's part of a video tutorial I'm watching. In the ...
Hugo Almeida's user avatar
-1 votes
0 answers
20 views

How can I reliably select the top edges by their Z position and extrude them in the direction of their normals? I’m trying to make a simple book cover in Geometry Nodes, but the Z-based edge selection ...
Roman Zhamaletdinov's user avatar
3 votes
2 answers
158 views

I'm learning Geometry Nodes and working on a setup where a mesh repeats endlessly on top of itself. That part is sorted, but I want the Z Offset to match the mesh's Z size so they snap perfectly ...
Hugo Almeida's user avatar

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