Unanswered Questions
1,293 questions with no upvoted or accepted answers
13
votes
1
answer
5k
views
Creating custom node types for geometry nodes
Is it possible to create custom nodes for the geometry node editor (not node groups, combining Blender built-in nodes), define inputs and outputs and execute some Python code in between? I couldn't ...
11
votes
0
answers
499
views
Scatter objects with different forms and sizes on flat surface without intersections
My goal is to make a node group that can distribute random objects over a given surface without (noticeable) intersections. I suppose the surface is flat, but it can be different forms (rectangle, ...
8
votes
1
answer
985
views
Sub-steps setting for Simulation Nodes
In the Blender 4.0 online reference, there is this mention in the Simulation Nodes section:
In the Node Editor the inputs can be renamed, shuffled and removed. This is also the place where sub-steps ...
7
votes
0
answers
1k
views
How to get access to Armature pose bones info from Geometry nodes?
I have an armature with several bones, each of them I would like to use to control transforms of other objects. Normally I would either directly parent objects to the bones or use constraints or ...
6
votes
1
answer
295
views
Gizmo for each point
I'm trying to add a gizmo for each of my vertices so I can edit a custom attribute for each vertex, as if I was using the "Set attribute" operator, but the for each zone seems to output just ...
5
votes
0
answers
157
views
Execute Geometry Nodes tool from Python
Let's say I have a simple geonodes tool:
How do I execute it from Python, specifying "X" (socket_2)?
I know I could add and apply a geonodes modifier, ...
5
votes
0
answers
122
views
GeoNodes: How to use captured positions from one set of points and offset individual mesh island positions using the captured positions
Link to the blend file (uses Blender 4.0):
My question is a little long, but hopefully with the screenshots it becomes clear what I am trying to achieve.
Here's what I have so far in my geometry ...
5
votes
0
answers
559
views
Geometry nodes: is there a way to create a centerline of a closed curve/mesh?
See above image for a reference. For this kind of closed curve I would like to create a centerline.
I have previously worked with an extension in Inkscape which creates a centerline but it is cutting ...
5
votes
2
answers
1k
views
How to instance a roof tiles?
Imagine that I have a mesh that represents a quite complicated roof. It consists of planar faces:
Is it possible to instance roof tiles like this using geometry nodes?
Here is the setup that I have ...
5
votes
0
answers
3k
views
Road / street network with geometry nodes: How to get all neighbouring vertices? Fit exactly instances on curves? Deform instances to multi curve?
Tried to make road / street network system with geometry nodes in blender. Plan is to instance street / road chunks on vertices and along edges in between intersections. Mesh topology have non ...
5
votes
0
answers
901
views
Is it possible to control the radius of the skin modifier with geometry nodes?
Is it possible to apply to an object (formed by only vertices) a skin modifier, and then control the radius of the modifier using geometry nodes?
This means that the object would have two modifiers, ...
4
votes
0
answers
72
views
How to get the index of the nearest non-connected point
The index of nearest node, returns the index of the nearest point, regardless of other conditions. But how can we, for each point, get the index of its nearest point which is not connected to it by an ...
4
votes
0
answers
127
views
Spiral Array with geometry nodes issue
I'm trying to spiral out some elements/bridges off a central column with geometry nodes.
This setup works for the most part but I get these two elements in a wrong position and rotation.
how can this ...
4
votes
0
answers
1k
views
How can I create an outline around an object?
I want to use a geometry node to place a fixed number of instances on the outline of an object based on the camera's viewpoint. How can I place a fixed number of points on the outline of an object ...
4
votes
0
answers
410
views
Why is my "extrude mesh" offset scale uneven (Geometry nodes)
I'm trying to make levels for my game in a more procedural way and thought that geometry nodes would be the perfect way to start doing that, I'm trying to create some walls and an edge around this ...