All Questions
7 questions
7
votes
3
answers
747
views
Averaging quaternions
To compensate for shaky hands when holding a mobile device I'm averaging the rotation of the phone over the last n (in this case 16) frames, and setting the camera'...
7
votes
3
answers
1k
views
Rock Paper Scissors coding challenge
I did a job application to a Unity developer position and i was given a coding challenge which was implementing a Rock Paper Scissors game or a variation of it. I have implemented the game using Unity ...
5
votes
0
answers
158
views
Prototype GameManager for game written in Unity
I am self taught, so I'm consistently seeking ways to code better, and more efficiently. If anyone has the time, please advise me on what can be done better with explanations as to why the old method ...
3
votes
1
answer
553
views
Perlin Noise terrain in Unity3D
I've recently had time to devise another program so this time I decided to write the Perlin Noise algorithm in code. I have succeeded and the code works but I can't help but feel that my practices ...
1
vote
1
answer
500
views
Creating custom control in Unity3D that has same UI but different behavior
I made some custom control named Range Control in Unity. It has two buttons a "plus" and a "minus" and an input field that shows the current value. The control has (for now) two implementations:
None-...
11
votes
1
answer
200
views
Multiple similar manager classes for handling scroll lists
I am working on my first object-oriented programming project, written in C# for Unity. My code does what I want it to do, but I am wondering if there is a better way to do it. I think I am building ...
6
votes
1
answer
4k
views
Sliding puzzle game of fifteen
I've made the Game of Fifteen in Unity this is how it looks :
The code is rather short there's one class for the pieces and one for the game logic :
MovablePiece : MonoBehaviour
...