Critical Role Wiki

This wiki contains spoilers for the entirety of Critical Role and The Legend of Vox Machina. Proceed at your own risk!

READ MORE

Critical Role Wiki
Advertisement
Critical Role Wiki

Port Zoon is a coastal city located about three days travel northwest of Nicodranas and south of Feolinn along the Menagerie Coast of Wildemount.[2]

Description[]

Temple Genesis in Port Zoon - Cers

Fan art of the Temple Genesis in Port Zoon, by Cers @Cersonality.[art 3]

Port Zoon is a city of industry and science, with entire districts dedicated to metallurgy and smithing. It is a compact city with metal beams and tall stone structures, including strange towers where arcane and scientific experts are employed. The guilds of the city run various schools and halls that make the city an excellent place to learn a trade. The city has abundant inns, taverns, and businesses for the sale of commodities. There are temples to gods across the pantheon, but a gargantuan temple to Moradin looms over the city. Atop that temple is a statue of the god with cables tethering it to other high points in the city, and these cables are strung with lanterns that light the evening sky.[3]

The city is split into four "spheres" or districts:

  • The central Genesis Sphere or Hammer Sphere: The largest district and nexus for the others, with its main thoroughfares lined with housing and warehouses. At its center is the aforementioned Temple Genesis of the All-Hammer, surrounded by forges, factories, and schools, then student and employee housing in the outer ring.
  • The Harbor Sphere: Docks, warehouses, naval housing and weapons storage.
  • The Assay Sphere: Smelters, coal refineries, and a tower called the Timuafa where experiments in weather control are conducted.
  • The Sentry Sphere: Poor tenements, humble temples, and barracks for the Shore Wardens.[4]

Society[]

Prior to war breaking out between the Dwendalian Empire and Xhorhas, merchant families would travel up the Amber Road in caravans of five or six carts to sell wares in Zadash and bring back goods for sale in Port Zoon.[5] The city is known for having good, brawny blacksmiths.[6]

Port Zoon is under the rule of the Clovis Concord.[7] The marquis of Port Zoon, Alamads Haddou, lays down the law in clear language and enacts swift justice by the letter of the law.[8]

Demographics[]

Being the Clovis Concord's industrial center, Port Zoon has a population of 19,120 as of the year 835 PD. 80% of the population is human, 7% halfling, and 13% other races.[1]

Notable People[]

Name Type Description
Alamads Haddou NPC Marquis of Port Zoon.[1]
Algar Dyomin NPC Former resident of Port Zoon, later assigned by the Clovis Concord to be the supervisor of the Sluice Weave in Nicodranas.[9]
Lukash NPC His real name is Deramid, was a resident of the city before traveling to Rumblecusp and losing his memory to Vokodo.[10]

History[]

In the decades after Percival de Rolo invented firearms, the tinkerers of Port Zoon notably contributed to advances in gunpowder technology.[11]

During the War of Ash and Light, many warships were stationed in Port Zoon as part of an effort to prevent the war from spilling into Concord territory.[12]

Following the events of the second campaign, Fjord had a vision about the location of a third temple of Zehir in a heavy jungle realm behind three lights. The three lights were subsequently revealed to be the three lighthouses of three different coastal cities of the Menagerie Coast, and the jungle located north of Nicodranas, east of Feolinn, and northeast of Port Zoon.[13] After the release of Uk'otoa by his followers in the temple of Zehir in the Cyrios End Forest, the leviathan created a storm just by its presence east of Brokenbank. Back in Nicodranas, the Mighty Nein heard that ships in Port Zoon were being mobilized to face the problem.[14]

When the Era of Reclamation came to a close in 843 PD, after the conflict between the Exandrian Accord and the alliance of the Kreviris Imperium and the Ruby Vanguard, it was decided that, since most of the inhabitants of Ruidus were innocent and deserved a chance to know Exandria, there would be exchange programs and ways to integrate them if they decided to visit the planet, of if any Exandrian wanted to explore the red moon. Port Zoon was one of the cities that agreed to help in this endeavor.[15]

References[]

  1. 1.0 1.1 1.2 1.3 See Explorer's Guide to Wildemount, p. 74.
  2. Map of the Menagerie Coast, by Deven Rue. Original Image
  3. See Explorer's Guide to Wildemount, pp. 74–75.
  4. See Explorer's Guide to Wildemount, p. 75.
  5. See "The Open Road" (2x05) at 19:19.  The Mighty Nein encounter a merchant caravan on their travels.
  6. See "Homeward Bound" (2x48) at 21:42.
  7. See "Dockside Diplomacy" (2x35) at 31:28Algar Dyomin was assigned from Port Zoon to Nicodranas by the Concord.
  8. See Explorer's Guide to Wildemount, p. 162.
  9. See "Dockside Diplomacy" (2x35) at 31:28.
  10. See "A Fog Lifted" (2x106) at 1:24:24.
  11. See Explorer's Guide to Wildemount, p. 9.
  12. See Explorer's Guide to Wildemount, p. 71.
  13. See "The Mighty Nein Reunited Part 1" (Sx73) at 2:54:20.
  14. See "The Mighty Nein Reunited Part 2" (Sx74) at 1:56:53.
  15. See "A New Age Begins" (3x121) at 5:15:38.

Art:

  1. Fan art of the Assay Sphere in Port Zoon, by CT Chen (source). Used with permission.
  2. Official map of Port Zoon's location on the Menagerie Coast, by Deven Rue from the Explorer's Guide to Wildemount, p. 61. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  3. Fan art of the Temple Genesis in Port Zoon, by Cers @Cersonality (source). Used with permission.
Advertisement