Timeline for How do I get players to say "no" when they are afraid of missing out on sidequests or XP?
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 3, 2017 at 3:20 | comment | added | gmatht | Interestingly making it clear that a choice will have terrible consequences won't stop a player picking it. engadget.com/2017/05/27/… | |
| Oct 2, 2017 at 23:18 | comment | added | TripeHound | Was going to suggest an early, minimally bad example of this type of decision to prime players that the choice matters. | |
| Oct 2, 2017 at 14:10 | review | First posts | |||
| Oct 2, 2017 at 15:47 | |||||
| Oct 2, 2017 at 14:09 | history | answered | Der Kommissar | CC BY-SA 3.0 |