Newest Questions

0 votes
0 answers
21 views

How do I make my Software 3D Renderer slow down as soon as I change the screen resolution during runtime?

I'm writing a Software 3D Renderer in C many months after I first originally wrote it in Python. It is made using SDL2. My engine currently has depth shading, perspective correct texturing and some ...
DehGoose's user avatar
0 votes
0 answers
6 views

UI Toolkit px size different from the game view

I set my game viewport to QHD and my UI Builder viewport to match game view. Yet in my UI Builder the window is nicely scaled within bounds, and in game view it is waaay too big. How can I make them ...
Randy's user avatar
  • 101
0 votes
0 answers
24 views

Proc-gen, turn-based game demo with level limit. Should it offer daily challenges instead of preset seeds?

I recently published a demo for my new, turn-based word puzzle, set in a fantasy world (called "Dragon Riddler" -- it's on Steam). The game loop is this: find the dragon's lair in a land ...
Wabbitseason's user avatar
0 votes
0 answers
26 views

How does Cube Slam uses the camera for gameplay?

Cube Slam is a unique multiplayer game that allows players to compete against each other in a face-to-face format simply by sharing a link. The game utilizes the camera for interactive gameplay, ...
Arunabh's user avatar
  • 51
-1 votes
1 answer
37 views

Should I use Unity 5 or Unity 6? [closed]

I have been working on character drawing for a long time and Unity 6 is also relatively new. I am using the 2020 Unity5 version. The game I will make will not be a very advanced game. I will do ...
Volkan AKDAG's user avatar
0 votes
0 answers
27 views

How can I fix the rotation on a sprite normal map in Unity?

I'm making a 2D ball game in Unity v6.0, now in the process of adding some 2D lighting. The player ball is a circle sprite. To make it look like a sphere, the sprite has a normal map added as a ...
Jernious's user avatar
0 votes
0 answers
48 views

How to properly handle ball movement in a soccer game?

I'm building a soccer game (or trying), and currently running into a problem when trying to achieve the desired pass/shot. For projectile motion, it's fine, but trying to predict rolling movement is ...
E F's user avatar
  • 1
13 votes
1 answer
1k views

How to achieve the Steel Division 2 frontline? (Dividing area smoothly with curves using a few points)

The game Steel Division 2 has a very nice looking frontline system, where a smoothly curved line is drawn between friendly and enemy units, dividing the map into territorty owned by two teams. Does ...
DeeCeptor's user avatar
  • 387
-1 votes
0 answers
32 views

There is a game that I play a lot and I really need to figure out what the formula for the exp and leveling [duplicate]

The formula I know that the game has is start at level 0 which needs 250 exp to level up to level one and then 250 more exp per each level after that so level 2 equals 500 exp level 3 equals 750 exp ...
Jordan Sutherley's user avatar
0 votes
1 answer
63 views

Can I Create a Camera System in Pygame Without Using Classes?

I am working on a basic side scroller platformer in Pygame. I want to add a camera system that tracks the camera and scrolls the world and I want to make the camera systems without using Classes. ...
Eren Bayrak's user avatar
19 votes
3 answers
3k views

Reasoning about quest and story deadlocks etc

Are there frameworks for reasoning about questions such as: Given my quest and level design, is it guaranteed that for any combination of player choices there is no way for the player to lock ...
Simon Fischer's user avatar
0 votes
0 answers
38 views

How to code marking dead stones in Go board game. Getting user input outside of update

This is a follow-up question to coding capturing in Go. I have that successfully working. I am pretty sure that I am not reposting, this is a completely different question I have it just happens to be ...
unnamed's user avatar
  • 11
0 votes
0 answers
35 views

Does anyone have the detailed breakdowns of physics in NES/SNES Mario games?

I'm working on basic clones of the classic Mario games I played on that Wii SNES emulator when I was younger to learn classic hardware emulation, platformer development, Monogame, etc. I found this ...
PraiseSolek's user avatar
0 votes
4 answers
110 views

Is it possible to set a specific frame rate on my game

For the past month i've been working on a vr project and i wonder if i can obliged players to be on 90hz when playing the game because if player use 60hz then the game becomes laggy and since 90hz is ...
Moussaa 's user avatar
0 votes
0 answers
7 views

Toxiclibs softbody physics issue with jittering under weight

hopefully this is alright to post here. I'm learning to code and working on a thing (actually trying to reproduce this https://www.instagram.com/juhani.halkomaki/reel/DGFpqfCNgZe/ ) I have created a ...
spaciousmind's user avatar

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